Supermodel Latest Builds for Download (currently SVN 886)

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Re: Supermodel Latest Builds for Download (currently SVN 447

Postby LsrgcBath » Thu Jun 09, 2016 6:10 pm

Shekel, this is really awesome, you guys rock.

So, if I understand right, with these changes, all we need to do is to encode the songs in the specifications you indicated, put the files in emulator folder, and the emulator will look for songs in the folder and star playing on the fly as they are requested by emulation process?

For example, I replace the "Scud Race - Beginner (Day) .mp2" with the version of the soundtrack, the emulator will loop / repeat the track or themusic will stop once finish playing?

Sad that we can not edit the intro music on Scud Race.
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Re: Supermodel Latest Builds for Download (currently SVN 447

Postby Shekel » Thu Jun 09, 2016 6:18 pm

I think you understood it :) It's simple, really, but a mess to explain it all.

Yes, it'll loop by itself once it's finished playing. It doesn't have to be the length of the original track. It'll probably make a sound, though so it's best to make it a long track which won't be heard repeating.

It''s looking for all of the files I listed, but you don't need to have them all. The cmd window will show what has been loaded and what hasn't.

Hope everyone understands. If not, just ask again :D

LsrgcBath wrote:Sad that we can not edit the intro music on Scud Race.

Yeah, shame with that and it's the same with Harley. I had a whole new soundtrack to put in there.
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Re: Supermodel Latest Builds for Download (currently SVN 449

Postby Joaquim Gonçalves » Fri Jun 10, 2016 9:39 am

Thanks for the Last Version, i hope we can able to add tracks to all games in the next versions. Please. ;)
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Re: Supermodel Latest Builds for Download (currently SVN 449

Postby terminator2k2 » Fri Jun 10, 2016 10:34 am

great stuff and thanks for the updates, much appreciated....so am i right that the rivieria practice theme still doesnt work? as ive added it to the folder, but still no sound in practice...
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Re: Supermodel Latest Builds for Download (currently SVN 449

Postby Jiterdomer » Fri Jun 10, 2016 10:47 am

Did you download all the tracks into the Supermodel folder?
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Re: Supermodel Latest Builds for Download (currently SVN 449

Postby terminator2k2 » Fri Jun 10, 2016 10:54 am

i downloaded the Sega Rally 2 - Riviera.mp2 and renamed it Sega Rally 2 - Attract.mp2

according to the write up, the attract is also the riviera practice?
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Re: Supermodel Latest Builds for Download (currently SVN 449

Postby Shekel » Fri Jun 10, 2016 11:21 am

Confusing, isn't it :)

You can only have one or the other (at the moment). Yes, if you rename Riviera (or anything) to Attract, it'll play during Attract and Riviera. In the game ROM, those tunes are found at the same address, split on the left and right channels. The rest of the championship tracks are in stereo.

I played through Star Wars to find the music locations, but since I don't know anything about the game, I can't be sure everything was found. Is Hoth a shorter mission than the others? Anyway, if you add these to the DSB code next to the others, then these tracks will be customisable. All untested, btw.

At first I thought customising this game's music might be a bit pointless but then I remembered that I had a YouTube copyright strike once for uploading gameplay, so it could help to get around that.
Code: Select all
   LoadMP2File(0x1d742a, "Star Wars Trilogy - Yavin.mp2");
   LoadMP2File(0x2a8eec, "Star Wars Trilogy - Yavin2.mp2");
   LoadMP2File(0x34c0ee, "Star Wars Trilogy - Yavin3.mp2");
   LoadMP2File(0x40dfb0, "Star Wars Trilogy - Yavin4.mp2");
   LoadMP2File(0x467232, "Star Wars Trilogy - Yavin Mission Complete.mp2");
   LoadMP2File(0xbf9608, "Star Wars Trilogy - Hoth.mp2");
   LoadMP2File(0xe9bace, "Star Wars Trilogy - Hoth2.mp2");
   LoadMP2File(0xbbdc06, "Star Wars Trilogy - Hoth Mission Complete.mp2");
   LoadMP2File(0xad1144, "Star Wars Trilogy - Duel With Boba Fett.mp2");
   LoadMP2File(0x4f5df4, "Star Wars Trilogy - Endor.mp2");
   LoadMP2File(0x588436, "Star Wars Trilogy - Endor2.mp2");
   LoadMP2File(0x69b0b8, "Star Wars Trilogy - Endor3.mp2");
   LoadMP2File(0x7c2ebc, "Star Wars Trilogy - Endor Mission Complete.mp2");
   LoadMP2File(0x7955ba, "Star Wars Trilogy - Endor Mission Complete2.mp2");
   LoadMP2File(0xa4edc2, "Star Wars Trilogy - Duel With Darth Vader.mp2");
   LoadMP2File(0xf35190, "Star Wars Trilogy - Final Battle.mp2");
   LoadMP2File(0x7fbbbe, "Star Wars Trilogy - Final Battle2.mp2");
   LoadMP2File(0x98e7c0, "Star Wars Trilogy - Final Battle Mission Complete.mp2");
   LoadMP2File(0xd1c9ca, "Star Wars Trilogy - Fanfare.mp2");
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Re: Supermodel Latest Builds for Download (currently SVN 449

Postby terminator2k2 » Fri Jun 10, 2016 11:40 am

i just had a play and made sega rally 2 - outrun 2 edition lol.......it just doesnt play the same haha the feeling of rally 2 just went out the window :lol:

at least its working , nice 1
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Re: Supermodel Latest Builds for Download (currently SVN 449

Postby Shekel » Fri Jun 10, 2016 11:45 am

Nice one :)

You were right about the Riviera Practise, though. I had a look and it's not playing there. It's definitely sharing the same address and the code looks right but it's not triggering the mp2. I don't know what's going on there or even if I had it working, now. Sorry about that.

Jiter, I cleaned up the code a little and added Star Wars. Find the link below.
Attachments
DSB.rar
(10.09 KiB) Downloaded 366 times
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Re: Supermodel Latest Builds for Download (currently SVN 449

Postby Jiterdomer » Fri Jun 10, 2016 12:56 pm

Hey Shekel, is it possible to modify the SCSP music to replace LA Machineguns' individual Boss Music with the same one? Because I prefer Los Angeles' Boss Music on all stages instead of individual boss music on each mission. Is the Waiting For Your Entry music in Scud Race is MPEG2?
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