Many people also appreciate your efforts.
Well thank you.

MaLDo wrote:Hi, after the first surprise discovering the new rendering option I found Sega Rally 2 shadows are fixed. But man, what a new surprise seeing that Virtua Fighter 3 shadows are fixed too in the old renderer. That's a great week.
What a beautiful game.
There are two glitches yet in VF3. A one-sided black horizontal surface in the middle of Akira stage and a few vertical of them in the Jacky stage. Are those fixable problems?
Bart wrote:They are visible on the ground in Bahn's stage, here. There's no particular reason why they are large in Virtua Fighter 3. The transform matrix is garbage.
MaLDo wrote:Bart wrote:They are visible on the ground in Bahn's stage, here. There's no particular reason why they are large in Virtua Fighter 3. The transform matrix is garbage.
I see. Is it possible to add some different value to identify surfaces in running mode? I mean, something like TexMod where using a key you can green light every textured surface in screen through a cycle. I know you obviously don't like game specific fixes but maybe those errors are so few that if those surfaces/assets are identified you can turn them invisible or something like that.
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