Bart wrote:How about Scud Race -- in particular, the bridge and castle walls, the airport terminal, and the waterfalls on the medium stage?
shade = (((ix + 128) & 0xFF) / 255.f) + 1.f
// For step 1.5 games
shade = 1.f + (float)((UINT8)(ix & 0xFF)) / 128.f;
Ian wrote:the +1 means it 100% brightness. Anything further than that further increases brightness
final.rgb = texel.rgb * poly.rgb;
Ian wrote:This is the part I wasn't sure was shaded correctly (thought mine was too bright), or rather not enough contrast
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