Ian wrote:lost world
header[0] hex fc0ffcd0
The link bits are all unused -- Lost World doesn't use vertex strips?
Ian wrote:lost world
header[0] hex fc0ffcd0
Ian wrote:Yeah that's strange.. I guess it doesn't.
Well I tried a few more games, and basically it appears all bits are set. But my feeling says that, probably some are uninitialized or simply ignored.
If only we could test out something on real hardware ..
Ian wrote:One thing I got stuck with, as the contour or alpha test. Its clearly used for all the texture types (even opaque). With proper texture filtering it will interpolate the alpha values, so you need quite a hard threshold. But in sega rally 2 the contour bit is set for the halo over the lights. But you really only want to set the alpha test value to only chuck out values that are zero. I set it to like 50%, which is half wrong for everything.
But for some reason I couldn't understand the contour bit is set for the stickers on the cars in datyona, which made me wonder if that bit was correct at all. Also the API has reference to actually being able to set the contour threshold. Wonder if thats in the header somewhere ..
Ian wrote:I would expect 4 bits for a contour threshold, because the model 3 textures only really support 4 bit transparency. Maybe texture interpolation gives more.
Has Ville taken an interest in development again ?
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