Music glitch in Fighting Vipers 2

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Music glitch in Fighting Vipers 2

Postby shinpoochy » Tue Dec 07, 2021 5:37 am

Hey guys,

wondering if anyone had a solution for this problem. I am playing FVipers 2 on SVN 868 with the Power at 80 (seems to run smoothly at 60fps at this speed). After the first match is over, the victory music where your character does a pose starts to crescendo into a very loud cacophony... I have tried to play around with the power frequency, but it seems to happen no matter how high or low I set it. Is there a solution to this or is this a well known issue?

Thank you, here are also my Global settings:

[ Global ] ; Input settings can only be read from the global section!

; Network board
Network = 0
SimulateNet = 1
PortIn = 1970
PortOut = 1971
AddressOut = "127.0.0.1"
PowerPCFrequency = 90
XResolution = 992
YResolution = 768
ShowFrameRate = 1
Throttle = 0
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Re: Music glitch in Fighting Vipers 2

Postby Bart » Tue Dec 07, 2021 11:17 am

For this game only try using the legacy SCSP option.
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Re: Music glitch in Fighting Vipers 2

Postby shinpoochy » Wed Dec 08, 2021 5:00 am

Bart wrote:For this game only try using the legacy SCSP option.


Thank you friend, that did the trick!


Just wondering, I have another issue, when I do the bonus stage on Spikeout with all the guys showing up (knockout as many bad guys as you can), the game slows to a crawl. I am running it at the frequency of 50, should I increase the value?

Thanks again
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Re: Music glitch in Fighting Vipers 2

Postby PDNEJOH » Wed Dec 08, 2021 5:35 am

Try set the PPC frequency to 66 or higher.
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Re: Music glitch in Fighting Vipers 2

Postby Ian » Wed Dec 08, 2021 6:31 am

Step 2.0 boards ran at 166 MHz, so 50mmhz is quite some underclock!
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Re: Music glitch in Fighting Vipers 2

Postby gm_matthew » Wed Dec 08, 2021 7:47 am

Supermodel has defaulted to 50 MHz since the beginning, even though it really isn't enough for most of the Step 2.x games; I find 83 MHz is usually enough to run Step 2.x games at full speed. Although this is faster than what Step 1.0 boards actually ran at, I haven't come across any glaring issues from running the PowerPC too fast (other than perhaps hurting performance on slow/old PCs) so perhaps it's time to raise the default from 50 MHz.
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Re: Music glitch in Fighting Vipers 2

Postby shinpoochy » Wed Dec 08, 2021 10:28 am

PDNEJOH wrote:Try set the PPC frequency to 66 or higher.


Thanks, I tried this, but now everything can't keep 60fps, it's dipping below to 55~58. I'm guessing my computer isn't strong enough lol.

Here are my specs:

AMD A10-6790K APU 4Ghz
16 GB RAM
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Re: Music glitch in Fighting Vipers 2

Postby Bart » Fri Dec 10, 2021 12:25 am

What do you guys think about breaking out PowerPCFrequency into: PowerPCFrequencyStep10, PowerPCFrequencyStep15, PowerPCFrequencyStep20?
We could also retain a PowerPCFrequency key that overrides the others when present. The -ppc-frequency command line option would then just map to that and would have the expected behavior (setting the frequency for the game currently being played). I think the defaults should be 66, 100, and 166, respectively. Might be a bit steep for some of the older PCs but they can always be tuned down and for those with custom INI settings already, there would be no effect.
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Re: Music glitch in Fighting Vipers 2

Postby gm_matthew » Fri Dec 10, 2021 9:00 am

shinpoochy wrote:Thanks, I tried this, but now everything can't keep 60fps, it's dipping below to 55~58. I'm guessing my computer isn't strong enough lol.

Here are my specs:

AMD A10-6790K APU 4Ghz
16 GB RAM

Yeah, AMD CPUs prior to Ryzen aren't particularly fast when running emulators.

Bart wrote:What do you guys think about breaking out PowerPCFrequency into: PowerPCFrequencyStep10, PowerPCFrequencyStep15, PowerPCFrequencyStep20?
We could also retain a PowerPCFrequency key that overrides the others when present. The -ppc-frequency command line option would then just map to that and would have the expected behavior (setting the frequency for the game currently being played). I think the defaults should be 66, 100, and 166, respectively. Might be a bit steep for some of the older PCs but they can always be tuned down and for those with custom INI settings already, there would be no effect.

Probably a good idea.
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Re: Music glitch in Fighting Vipers 2

Postby Ian » Fri Dec 10, 2021 9:14 am

I think upping default to 66 is enough. I can run at 100mhz no problem but beyond that I get slow downs.
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