Re: vf3
Good work Ian!
It seems that also fixed the bad polys in Sega Rally 2 making the following double check in <New3D.cpp> not needed:
As a test I changed that to:
and played some stage and didn't see any out of place poly.
- Code: Select all
if (ph.Disabled() || !numPolys && (ph.NumSharedVerts() != 0)) {
As a test I changed that to:
- Code: Select all
if (ph.Disabled()) {
and played some stage and didn't see any out of place poly.