Page 5 of 5

Re: vf3

PostPosted: Thu Apr 13, 2017 5:31 am
by HarryTuttle
Good work Ian! :) It seems that also fixed the bad polys in Sega Rally 2 making the following double check in <New3D.cpp> not needed:
Code: Select all
if (ph.Disabled() || !numPolys && (ph.NumSharedVerts() != 0)) {

As a test I changed that to:
Code: Select all
if (ph.Disabled()) {

and played some stage and didn't see any out of place poly.

Re: vf3

PostPosted: Thu Apr 13, 2017 6:05 am
by Ian
Nice :)
I'll try that later. Be good to simply that code. The reason I wrote those checks was because polys were sharing vertices before any valid vertices had been sent. But if that's no longer needed that's great :)

Re: vf3

PostPosted: Thu Apr 13, 2017 7:50 am
by Jiterdomer
We didn't covered much of Dural stages in this game and Akira's Dural stage (hold both start buttons on both players until the time ran out on respective stages) didn't get a pitch black background to represent night time like on the Arcade and Dreamcast versions but instead it was daylight on the outside in this emulation. Same thing for Jacky's Dural stage.

https://youtu.be/t_Eese5lSHk (It starts at the beginning of the video and had different music).