shader not working

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shader not working

Postby gumbyaz » Mon Jan 21, 2019 7:14 pm

Hey guys, new user here. Love the emulator so far, but have found that it only works for me in legacy mode (which looks GREAT but find myself wondering what I am missing). If I don't do legacy mode, anything generated with a shader is just black, and upon running I get the following output in terminal:

Code: Select all
0:110(14): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'; candidates are:
0:111(14): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'; candidates are:
0:112(14): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'; candidates are:
0:113(14): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'; candidates are:
0:116(5): warning: `p0q0' used uninitialized
0:116(14): warning: `p1q0' used uninitialized
0:116(35): warning: `p0q0' used uninitialized
0:117(5): warning: `p0q0' used uninitialized
0:117(14): warning: `p0q1' used uninitialized
0:117(35): warning: `p0q0' used uninitialized
0:119(14): warning: `p0q0' used uninitialized
0:120(14): warning: `p1q1' used uninitialized

error: linking with uncompiled/unspecialized shader


I am guessing that this means that when I compiled I didn't have something selected properly? Running this on 18.04.1 Ubuntu. I have been running linux HTPC's for several years so have become semi-adept at figuring things out when they break, although I would struggle to even call myself an intermediate user. If someone could point me in the right direction though, I can maybe figure out where I went wrong. Thanks!!
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Re: shader not working

Postby Bart » Tue Jan 22, 2019 11:46 pm

Looks like a driver issue, unfortunately. There was a discussion here.
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