Ian wrote:If you can upload a save state, must go out nowWill look at it later
Save state here
HarryTuttle wrote:Ian wrote:What kind of errors do you see? Screenshots would help
dimmed specular in ECA:
(matrix * normal) / modelscale
I've also made a lot of progress with specular. Now is even more identical to the arcade counterpart: I've found that flat surfaces need a different math, and smooth surfaces need a simpler one.
Ian wrote:You mean surfaces with flat shading, as apposed to per vertex normals?
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