http://forums.guru3d.com/showthread.php?t=376265
I tried using it just now but it didn't appear to work.
It claims it needs a 32 bit application to work so I tried it on the 32bit version but no luck

I'll try again and see if I have any luck...
isamu wrote:SweetFX is a post processor utility that allows you to use all kinds of different shader effects on your games and emulators. Has anyone here had any success in using it?
http://forums.guru3d.com/showthread.php?t=376265
I tried using it just now but it didn't appear to work.
It claims it needs a 32 bit application to work so I tried it on the 32bit version but no luck
I'll try again and see if I have any luck...
DAYTONAUSAYOUCANDOIT wrote:isamu wrote:SweetFX is a post processor utility that allows you to use all kinds of different shader effects on your games and emulators. Has anyone here had any success in using it?
http://forums.guru3d.com/showthread.php?t=376265
I tried using it just now but it didn't appear to work.
It claims it needs a 32 bit application to work so I tried it on the 32bit version but no luck
I'll try again and see if I have any luck...
Thanks for the info
I have XP-64, hopefully the 64 bit release is soon and hopefully it works.
JackoHedge wrote:I suppose you've already tryed to link SweetFX to the original Supermodel.exe ?
Maybe Bart could help you by telling wich .exe Supermodel uses for the rendering...
Btw shouldn't this thread be in the "Fitting room" forum ? :p
LsrgcBath wrote:Hey guys... unfortunately, SweetFX will not work with Supermodel, because the aplication doesnt have support for OpenGL, only works with native applications in DirectX.
Supermodel uses OpenGL, so we would need to use some kind of wrapper to translate the commands of OpenGL to DirectX.
It would be interesting, especially in respect to the fake HDR effect and tonemapping.
LsrgcBath wrote:Hey guys... unfortunately, SweetFX will not work with Supermodel, because the aplication doesnt have support for OpenGL, only works with native applications in DirectX.
Supermodel uses OpenGL, so we would need to use some kind of wrapper to translate the commands of OpenGL to DirectX.
It would be interesting, especially in respect to the fake HDR effect and tonemapping.
isamu wrote:Well let's hope either Bart makes a DirectX version,
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