TeknoParrot (RingWide/RingEdge loader)

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TeknoParrot (RingWide/RingEdge loader)

Postby Zeether » Fri Jun 23, 2017 8:38 am

Just found out about this today, they added support for Initial D 6AA :o

https://teknogods.com/phpbb/viewtopic.php?f=83&t=38603

Unfortunately since RingEdge uses an NVidia card and I have an AMD card it's not working right on my desktop (black screen, can only hear sounds) but this is quite a step. You can also play Sega Racing Classic on there, and if you convert the Daytona USA music to ADX you can use it instead of the SRC music (they removed the Daytona lyrics from Let's Go Away)
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Re: TeknoParrot (RingWide/RingEdge loader)

Postby Joaquim Gonçalves » Fri Jun 23, 2017 11:50 am

Go to Emuline and https://8ch.net/1cc/index.html you have many games dumped and ready to play. ;)
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Re: TeknoParrot (RingWide/RingEdge loader)

Postby Abelardator2 » Fri Jun 23, 2017 12:38 pm

Sega Racing Classic = Daytona Usa ;)
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Re: TeknoParrot (RingWide/RingEdge loader)

Postby MrThunderwing » Sat Jun 24, 2017 2:23 am

I found out about this Arcade Loader awhile back, wasn't too interested at first as there weren't many games on it I was that bothered about, but a few more interesting titles have slowly been released.

I got 'Let's Go Island!' working a bit over a week ago along with 'Sonic All Star Racing Arcade' and just got 'Initial D Arcade Stage 6 AA' working yesterday.
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Re: TeknoParrot (RingWide/RingEdge loader)

Postby Joaquim Gonçalves » Sat Jun 24, 2017 6:00 am

I'm sad, sega didn´t release a soccer game for this boards. :(
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Re: TeknoParrot (RingWide/RingEdge loader)

Postby MichaelMichael54321 » Sat Jun 24, 2017 8:13 pm

MrThunderwing wrote:I found out about this Arcade Loader awhile back, wasn't too interested at first as there weren't many games on it I was that bothered about, but a few more interesting titles have slowly been released.

I got 'Let's Go Island!' working a bit over a week ago along with 'Sonic All Star Racing Arcade' and just got 'Initial D Arcade Stage 6 AA' working yesterday.


Well, someday, I'll have to check out Initial D; I'm not much of a fan of Sonic and SEGA All-Stars Racing...

If only R-Tuned: Ultimate Street Racing was dumped...I'd play the hell out of that :D
MichaelMichael54321 wrote:"You haven't seen SEGA's arcade success like this...Sega Model 3"


My gaming rig specs, courtesy of CPU-Z:
http://valid.x86.fr/i35lsi
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Re: TeknoParrot (RingWide/RingEdge loader)

Postby Zeether » Mon Jun 26, 2017 11:39 am

I got Initial D working at 60fps on my laptop, it only works with NVidia cards because of RingEdge running on one. So far it seems like story mode quits out after one race and the only other mode you can do is time attack...hopefully someone's working on data sniffing the IC card system.

There is a file that unlocks the R35, GT86, Prius, and Bunta's Impreza and someone's got a car file with all the upgrades installed too.
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Re: TeknoParrot (RingWide/RingEdge loader)

Postby dustyjo » Thu Jun 29, 2017 11:34 am

Is there any way to set up deadzones in ID6AA? My car just darts to the left or right at the slightest touch of the stick.
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Re: TeknoParrot (RingWide/RingEdge loader)

Postby Joaquim Gonçalves » Thu Jun 29, 2017 4:07 pm

dustyjo wrote:Is there any way to set up deadzones in ID6AA? My car just darts to the left or right at the slightest touch of the stick.


There is a .xml just fix that. Search on that fórum.
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Re: TeknoParrot (RingWide/RingEdge loader)

Postby Pedro Pablo » Fri Jun 30, 2017 10:01 pm

Still the input doesn't match with the ingame steeting, i play with a G29 and i can confirm that. There's a lot of work to do but it's a great step to load RingWide/RingEdge games! Now the priority is the net gameplay and fix the wheel deadzone and shifting
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