Replacing music and sounds

Technical discussion for those interested in Supermodel development and Model 3 reverse engineering. Prospective contributors welcome.
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Re: Replacing music and sounds

Postby Bart » Thu Jun 09, 2016 2:01 pm

terminator2k2 wrote:reading this with inrest...but oh my its way above head lol :shock:


It's the function into which you placed your if-else statements. There should be a line that simply says that and is lacking the mpegROM part.

EDIT: might help to copy and paste your file as it currently is into a code block...

EDIT2: Hey wait a minute. You aren't Shekel :D

EDIT3: When Shekel is finished and has it working, he should paste the whole file here so people can use it in their own builds if they so desire.
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Re: Replacing music and sounds

Postby terminator2k2 » Thu Jun 09, 2016 2:07 pm

Bart wrote:
terminator2k2 wrote:reading this with inrest...but oh my its way above head lol :shock:


It's the function into which you placed your if-else statements. There should be a line that simply says that and is lacking the mpegROM part.

EDIT: might help to copy and paste your file as it currently is into a code block...

EDIT2: Hey wait a minute. You aren't Shekel :D

EDIT3: When Shekel is finished and has it working, he should paste the whole file here so people can use it in their own builds if they so desire.


haha yes sorry :oops: ill refrain from posting until shekel has it working :lol: ....
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Re: Replacing music and sounds

Postby Shekel » Thu Jun 09, 2016 2:27 pm

terminator2k2 wrote:reading this with interest...but oh my its way above my head lol :shock:

TBH, I don't know how to code at all. Bart is the genius.

It worked, anyway. Now it'll detect the game so no troubles there.

I'll give it out when it's polished. Might as well look up the tracks locations for the other MPEG games if anyone wants to replace those. Actually, forget that. The test menus don't work in Star Wars and Spikeout's sound test doesn't work or is too vague. I'll let others figure out the track addresses..

Is it possible to split the channels, Bart? With this hack, I mean and tell it to output a certain side when loading an mp2. It looks like that's the only way to fix these L and R channel mixes.
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