antonioneves wrote:Also boomz looked at it and saw ffb values on car collision much like there is already for wall. Problem is his plugin can replicate that drifting effect. The supermodel native driveboard emulation ffb is abs spot on its just missing this last detail. Maybe in future when you have time or is there any other devs who are working on it. Thanks and good luck with startup
Hey what's up antonio. So basically you're saying there are no ffb car to car collision effects in Scud Race even when using Boomslangnz plugin? Hmm, I haven't played the game in months so don't recall but I think you may be right. I always figured it was down to the way the game's native ffb behaved on the *REAL* arcade cab, so didn't think nothing of it. But now that you say the real machine does have car to car collision ffb, that definitely makes sense. I certainly think this is something Boom should be able to fix. Maybe we should bring this to his attention.
Furthermore, this problem is also prevalent in Daytona 2. I could have sworn the real arcade cab had car to car collision ffb but it's missing in SuperModel. Once in a blue moon you actually do get the ffb when colliding with another car in Daytona 2, but it's few and far between. Strange. Well lets hope a fix for these games for that specific issue can be addressed in the future.
On another note, I just want to say good luck with the new startup Bart. I'm sure whatever direction you decide to go in in life, you will be successful. To this day I still often marvel at the fact that we can play Sega Model 3 games at home, and it's all thanks to you. We all appreciate you brother. You've given the emulation community an *AMAZING* gift!!!
