Page 1 of 1

Can supermodel 3 work with two wiimotes using touchmote?

PostPosted: Tue Dec 29, 2020 9:33 am
by tropicallazerbeams
I have been successful in running Supermodel with a single wiimote + dolphinbar using the dolphinbar in mode 2 (mouse pointer mode) in games like ocean hunter and lost world, but when I put it in mode 4 (wiimote mode) and hook it up to touchmote to get a mouse pointer, I cannot get supermodel to recognize it at all. Touchmote is the only way I can use multiple wiimotes to work as mice with a single dolphinbar, so I would like to get it working so that I can invite friends over to play childhood arcade games together.

Here is my Supermodel.ini settings for lightguns. I figured that this would catch any mouse pointer available:

Code: Select all
InputAnalogGunLeft = "KEY_LEFT"               ; digital, move gun left
InputAnalogGunRight = "KEY_RIGHT"             ; digital, move gun right
InputAnalogGunUp = "KEY_UP"                   ; digital, move gun up
InputAnalogGunDown = "KEY_DOWN"               ; digital, move gun down
InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
InputAnalogGunLeft2 = "NONE"
InputAnalogGunRight2 = "NONE"
InputAnalogGunUp2 = "NONE"
InputAnalogGunDown2 = "NONE"
InputAnalogGunX2 = "MOUSE2_XAXIS"
InputAnalogGunY2 = "MOUSE2_XAXIS"
InputAnalogTriggerLeft2 = "NONE"
InputAnalogTriggerRight2 = "NONE"


I have attached my touchmote controller config. If anyone smarter than me has figured this out, please advise. Thank you!