Hi, I have an issue whereby when using rawinput for the gun games to support dual guns on an arcade cabinet im building. Everything was working fine during setup until I unplugged my usb keyboard to deploy the cabinet suddenly the rawinput input system stopped working. As soon as i plug the keyboard back in and reload a game rawinput works again.
I can verify the input system as I have a JoyToKey button mapped to Alt-P for pausing which obviously doesnt work when rawinput is in affect. However if i unplug the keyboard and reload, the gun cursors no longer work and I can still via my mapped button.
The error logs shows nothing of interest other than that the InputSystem is in fact rawinput when it clearly cannot be!?
I can only assume rawinput must fallback to dinput/SDL in the event no keyboard device is detected? Or perhaps as ive left in some default KEY_ bindings in the config file and there is no keyboard...
Any help would be greatly appreciated!
Thank you
