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Build SVN r783 for MacOS Catalina

PostPosted: Mon Dec 23, 2019 6:38 am
by rda
Hi everyone,

I was struggling to build the latest versions on MacOS Catalina so I fixed the code a bit so it compiles.
List of changes:
-- Makefile now uses sdl-config to setup the correct paths for your particular SDL library path (in my case, since I use homebrew to install SDL, the Makefile was not working correctly).
-- ioapi.h now uses fopen64, ftello64 and fseek64 on MacOS (the 32 bit versions of these functions are no supported)
-- Manually enabled "GL_ARB_shader_texture_lod" in fragmentShaderR3D shader (for some reason, this needs to be explicitly enabled in MacOS...)

Here's the source code if you want to compile it yourself: http://www.mediafire.com/file/rzmwz1ia7 ... 3.zip/file
And here's the binary (needs SDL in /usr/local/lib, the default path if installed through homebrew): http://www.mediafire.com/file/ez304royl ... 3.zip/file

This is my first post, so I apologize if this is not the correct place to post this.

Re: Build SVN r783 for MacOS Catalina

PostPosted: Tue Dec 31, 2019 10:40 am
by abmirayo
It works great and plays amazingly, just tested it with Sega Rally 2. Thanks so much!

Re: Build SVN r783 for MacOS Catalina

PostPosted: Mon Apr 06, 2020 9:16 pm
by palchan72
And here's the binary (needs SDL in /usr/local/lib, the default path if installed through homebrew): http://www.mediafire.com/file/ez304royl ... 3.zip/file


Could you explain me more about this part? I download the file from the link above and got the folder called "model3emu-code" and I just can not figure out what to do with this folder? I have been looking everywhere and had no luck. I would really appreciate your help.

Re: Build SVN r783 for MacOS Catalina

PostPosted: Sat Aug 20, 2022 2:55 am
by John Connor
hey there

if someone could re-up these files I'd be greatly appreciative