Magical Truck Adventure

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Magical Truck Adventure

Postby krom » Fri Oct 17, 2014 1:00 pm

Hi Guys,
Sorry I have not been about much, I had todo some modeling work for the N64...
I just thought you guys would love to see the progress Ville has made on the game Magical Truck Adventure in the newly released MAME 0.155:
http://vlinde.mameworld.info/
As you can see the game now boots and is fully playable!

I'm gonna see if I can get this game to boot in our emulator using the newly released MAME code, but I thought I would give Bart & nikdd a heads up 1st =D

Also there has been some ROM renames to the MAME standard set of model 3 ROMs that our emu uses, so I might look to see if I can get our ROM database upto date.
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Re: Magical Truck Adventure

Postby Conversus W. Vans » Fri Oct 17, 2014 1:20 pm

That's awesome! I had played that game once at this amusement park in Spartanburg called "295 Fun Park". Don't remember too much because that was back in 2006...
"We're cowboys on the freeway." - Masanori Takeuchi, 1997
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Re: Magical Truck Adventure

Postby krom » Fri Oct 17, 2014 1:30 pm

JustSaiyanPaul wrote:That's awesome! I had played that game once at this amusement park in Spartanburg called "295 Fun Park". Don't remember too much because that was back in 2006...

Yeah I only just saw what this game look like from that video I posted... I never got the chance to play the real thing.
And now I can see how great it looks & plays, it makes me want to help get it into Supermodel 3 all the more =D
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Re: Magical Truck Adventure

Postby Conversus W. Vans » Fri Oct 17, 2014 1:58 pm

krom wrote:
JustSaiyanPaul wrote:That's awesome! I had played that game once at this amusement park in Spartanburg called "295 Fun Park". Don't remember too much because that was back in 2006...

Yeah I only just saw what this game look like from that video I posted... I never got the chance to play the real thing.
And now I can see how great it looks & plays, it makes me want to help get it into Supermodel 3 all the more =D


I just tried this version of MAME with this game, but mainly tested my favorite game Harley-Davidson & L.A.Riders (since I love that game SOOOO much). Harley took FOREVER to boot in MAME versus Supermodel. The emulator freezes when "NO DAUGHTER BOARD DETECTED" came up, but it is playable and it booted with 3D.

Magical Truck Adventure reminds me of Rail Chase 2 so damn much. :P

I remember at that arcade I went to, the attract sound was on and the machine was loud. How can I forget the music too? XD
"We're cowboys on the freeway." - Masanori Takeuchi, 1997
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Re: Magical Truck Adventure

Postby Bart » Fri Oct 17, 2014 8:26 pm

krom wrote:Hi Guys,
Sorry I have not been about much, I had todo some modeling work for the N64...
I just thought you guys would love to see the progress Ville has made on the game Magical Truck Adventure in the newly released MAME 0.155:
http://vlinde.mameworld.info/
As you can see the game now boots and is fully playable!

I'm gonna see if I can get this game to boot in our emulator using the newly released MAME code, but I thought I would give Bart & nikdd a heads up 1st =D

Also there has been some ROM renames to the MAME standard set of model 3 ROMs that our emu uses, so I might look to see if I can get our ROM database upto date.


Go for it :)
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Re: Magical Truck Adventure

Postby krom » Sat Oct 18, 2014 9:21 pm

Update on my work to get Magical Truck Adventure country check working in supermodel3:
I got sidetracked yesterday completing Ocean Hunter but I did find where the country check occurs in MAME...

Check out this source file in the latest MAME 0.155 source code: mame/src/mame/drivers/model3.c
Searching for "magtruck" I found this:
Code: Select all
/* SCSP interface */
READ8_MEMBER(model3_state::model3_sound_r)
{
   switch (offset)
   {
      case 4:
      {
         UINT8 res = 0;
         res |= 1;
         res |= 0x2;     // magtruck country check
         return res;
      }
   }
   return 0;
}

I am just learning howto implement this in the same way into the supermodel3 source, and fingers crossed it should run...
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Re: Magical Truck Adventure

Postby Bart » Sun Oct 19, 2014 1:46 pm

I glanced at a diff of Ville's update a few days ago and seem to recall that there was also a change to the JTAG TAP code. In the past, failure to properly simulate ID codes returned via the TAP have prevented games from booting, so be on the lookout for that as well.
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Re: Magical Truck Adventure

Postby krom » Sun Oct 19, 2014 3:05 pm

Bart wrote:I glanced at a diff of Ville's update a few days ago and seem to recall that there was also a change to the JTAG TAP code. In the past, failure to properly simulate ID codes returned via the TAP have prevented games from booting, so be on the lookout for that as well.
Cheers Bart I will check that out, thanks for your help on this =D
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Re: Magical Truck Adventure

Postby Joaquim Gonçalves » Sat Dec 13, 2014 2:28 pm

I Really wanna play this game so badly.
How can Ville run the game so fast on mame? :|
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Re: Magical Truck Adventure

Postby Conversus W. Vans » Sun Dec 14, 2014 2:30 pm

Joaquim Gonçalves wrote:I Really wanna play this game so badly.
How can Ville run the game so fast on mame? :|


No, they still run slow on his PC. He just used the AVI video recorder for MAME.
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