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Re: Problem with full screen

PostPosted: Mon Apr 15, 2013 4:19 pm
by JackoHedge
seems the future is coming as Bart show us some advencements in the network emulating...

Re: Problem with full screen

PostPosted: Thu Apr 18, 2013 5:00 am
by Bart
JackoHedge wrote:wow, dude ! awesome !

Are they both playable ? I mean... If the 2 instances of Supermodel are from the same computer, then one is running while the other is on the background... I see two wheels, does that means that they are both playable at the same time ?


Two instances are playable. The input system listens to any DirectInput/XInput devices and so you'll end up controlling both at the same time.

Re: Problem with full screen

PostPosted: Fri Apr 19, 2013 3:35 am
by javilevel
Bart wrote:
JackoHedge wrote:wow, dude ! awesome !

Are they both playable ? I mean... If the 2 instances of Supermodel are from the same computer, then one is running while the other is on the background... I see two wheels, does that means that they are both playable at the same time ?


Two instances are playable. The input system listens to any DirectInput/XInput devices and so you'll end up controlling both at the same time.


Bart how can I do that?

I made a copy of supermodel 3, the first Supermodel is for 1wheel controller, and the other for the second controller, but the controls only works when one Supermodel is selected, the second one only respons if I select it, and then the first one is off.

How can I select two supermodel instances at once?

If I run it each supermodel separately works well with each wheel controll.

Re: Problem with full screen

PostPosted: Fri Apr 19, 2013 4:18 am
by JackoHedge
Maybe by copying the 2nd instance (+every files related to it) in a separate folder an configuring the 2nd with the 2nd wheel...

Re: Problem with full screen

PostPosted: Fri Apr 19, 2013 7:18 am
by javilevel
JackoHedge wrote:Maybe by copying the 2nd instance (+every files related to it) in a separate folder an configuring the 2nd with the 2nd wheel...


This is what I made, look at my last post, withouth succes.

Re: Problem with full screen

PostPosted: Mon Apr 22, 2013 9:16 pm
by Bart
Try the different input systems (-input-system=dinput for example). I think at least one of them obtains input even if the window is not focused, meaning all windows will receive the same input.

Re: Problem with full screen

PostPosted: Fri May 03, 2013 6:38 am
by javilevel
I tried diferent input systems, but without succes, only works one window when is selected.

Re: Problem with full screen

PostPosted: Sun May 05, 2013 9:32 am
by Bart
javilevel wrote:I tried diferent input systems, but without succes, only works one window when is selected.


Are you sure you are launching Supermodel correctly? It seems to work for me. You should be launching the same binary from the same folder and to be sure you are selecting the correct input system, avoid using a front end.

Re: Problem with full screen

PostPosted: Tue May 14, 2013 9:54 am
by javilevel
Yes I'm using a Frontend, I'm very lazy :oops:

Re: Problem with full screen

PostPosted: Fri Sep 05, 2014 8:03 am
by FaithLes
I don't know if this question falls under this category: Is there a way to hide the black mouse cursor in Supermodel wich appears only for a brief moment when launching a game?