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Supermodel UI® (v0.9 build 151 released)

PostPosted: Mon Feb 20, 2012 5:47 pm
by actionsoft
Hi, after more than a year whitout updates... a new version has been released!

Image

:arrow: Easy and light weight interface.
:arrow: User icons and snapshots support.
:arrow: Until 4 diferent ROM, icons and snapshots path locations at same time.
:arrow: Full Input configuration.
:arrow: Game time and play count support.
:arrow: Dynamic gamelist and options discovery (works with all versions of Supermodel).
:arrow: All games emulated are supported to launch.
:arrow: No extra configurations files needed.
:arrow: New Supermodel 0.3a options available.

:!: :!: :!: :!: :!: :!: :!:
GREAT NEWS FOR EVERYONE!! Now you can give your LIKE to Supermodel UI® and instantly know about releases and development news in your Facebook profile! Visit http://www.fastools.com.ar
:!: :!: :!: :!: :!: :!: :!:


>> U P D A T E D ! <<
Version 0.9 build 151 (16-09-2013):
- Added support to Force Feedback, Mouse and Keyboard advanced options.
- Fixed an Overflow error when choosing a game in certain conditions (reported by MDashK).
- Fixed an "Error 5" when Supermodel.exe isn't working like expected (reported by Humanfly).
- Some others fixes and cosmetic changes.


Version 0.9 build 134 (17-07-2012):
- Added support to Crosshairs and Vsync options.

Version 0.9 build 128 (14-06-2012):
- Added Per Game basic configuration.
- Fixed potential crash when no roms are available.
- A lot of performance and stability fixes.

Version 0.8 build 119 (19-05-2012):
- Some corrections to Portuguese language (reported by AnimalBear and bearmon2010).
- Fixed backspace key isn't working in Custom resolution's textbox (reported by nuexzz..).
- Fixed an error in Game Time calculation introduced in the previous released build.

Version 0.8 build 115 (09-05-2012):
- Some tweaks to Multilingual interface.
- Added Portuguese language (translated by AnimalBear).
- Corrections for a possible number conversion error in the Game Time calculation (reported by Andrei Tudor).

Version 0.8 build 111 (07-04-2012):
- Created engine to support Multilingual interface.
- Added Spanish language.
- Some others fixes and cosmetic changes.

Version 0.8 build 102 (23-03-2012):
- Added support of XInput and Raw Input systems (reported by Darren S and Raul Bravo).
- 'Only available' english language spell correction (reported by legend80).
- Now SUI® remembers the Game List user preference (reported by legend80).
- Some others cosmetic changes.

Version 0.7 build 99 (03-03-2012):
- Added a function to show details about Supermodel's errors.
- Added support for a third button in Input configuration.
- Fixed a bug saving AutoTrigger Input configuration.
- Preliminar changes for a future support of all inputs methods.
- Corrected a mistake about balance option (Left/Right by Rear/Front).
- Fixed an incorrect hour calculation in the Play Time feature.
- A lot of others minor fixes, upgrades and cosmetic changes.

Version 0.6 build 78 (23-02-2012):
- Fixed a trimmed save of paths containing an equal(=) character (reported by money_114)
- Fixed the load and save routine of the Fragment and Vertex Shader paths (reported by Krzysztof Karkosza)

Version 0.6 build 73 (21-02-2012):
- Fixed a custom ROM path save and load problem (reported by mesk14).

Version 0.6 build 71 (21-02-2012):
- Added Fragment and Vertex Shader support.
- Fixed and improved Input save engine.
- Added option to load Supermodel inputs defaults.
- Now basic folders are created automatically if not exists.
- Some others fixes and cosmetic changes.

Re: Supermodel UI® (a new loader!)

PostPosted: Mon Feb 20, 2012 9:04 pm
by nuexzz..
very good friend!promising, I have only one request load vertex shaders and fragment shaders.

EDIT:pink background might be better top model. :lol:

Re: Supermodel UI® (a new loader!)

PostPosted: Tue Feb 21, 2012 6:05 am
by AnimalBear
nuexzz.. wrote:very good friend!promising, I have only one request load vertex shaders and fragment shaders.

EDIT:pink background might be better top model. :lol:


As been solve my problem, but only the music in the intro on Virtua Striker still not perfect collided like this video.

Re: Supermodel UI® (a new loader!)

PostPosted: Tue Feb 21, 2012 7:12 am
by AnimalBear
Thanks for the tool actionsoft, can you have a chance to get the icons and the titles?
Some icons is not the original ones from mame, because they are as not working games ;)

Re: Supermodel UI® (a new loader!)

PostPosted: Tue Feb 21, 2012 7:27 am
by actionsoft
AnimalBear wrote:Thanks for the tool actionsoft, can you have a chance to get the icons and the titles?
Some icons is not the original ones from mame, because they are as not working games ;)


Hi AnimalBear! Soon when I'll have all game icons created, will be a pack to download :D Same thing with Snap titles...

For now I'm occupied with the SUI development. In a few minutes I'll be uploading an updated version with a lot corrections and changes.

@nuexzz.. Stay ready! ;)

Re: Supermodel UI® (a new loader!)

PostPosted: Tue Feb 21, 2012 11:03 am
by Bart
AnimalBear wrote:In the end of the video 0:42 to the end must be colide like that. (Collide the Sound Speed with the video game, and is not perfect at all, Speed sound 60FPS, Video Play a 60FPS.)


Please don't post about VS2 in unrelated threads. You're colliding with my patience ;)

Re: Supermodel UI® (a new loader!)

PostPosted: Tue Feb 21, 2012 11:10 am
by Jiterdomer
We need an option where you can disable 2D or 3D layer on this frontend just like MAME does

Re: Supermodel UI® (a new loader!)

PostPosted: Tue Feb 21, 2012 11:28 am
by AnimalBear
Bart wrote:
AnimalBear wrote:In the end of the video 0:42 to the end must be colide like that. (Collide the Sound Speed with the video game, and is not perfect at all, Speed sound 60FPS, Video Play a 60FPS.)


Please don't post about VS2 in unrelated threads. You're colliding with my patience ;)


Sorry Bart never again.
And i will change the last post too. ;)

Re: Supermodel UI® (a new loader!)

PostPosted: Tue Feb 21, 2012 11:31 am
by AnimalBear
actionsoft wrote:
AnimalBear wrote:Thanks for the tool actionsoft, can you have a chance to get the icons and the titles?
Some icons is not the original ones from mame, because they are as not working games ;)


Hi AnimalBear! Soon when I'll have all game icons created, will be a pack to download :D Same thing with Snap titles...

For now I'm occupied with the SUI development. In a few minutes I'll be uploading an updated version with a lot corrections and changes.

@nuexzz.. Stay ready! ;)


I Hope you get the Dirt Devils Snap. because only i found this.

Image :lol:

Re: Supermodel UI® (a new loader!)

PostPosted: Tue Feb 21, 2012 10:45 pm
by se2k
Please add the option to select the input method in the options section:

SDL (-input-system=sdl)
DirectInput (-input-system=dinput)
XInput (-input-system=xinput)
Raw Input (-input-system=rawinput)

Currently there is no GUI where you can set the input method and I don't know why. It's very important and it can't be set in the INI file, so people like me who use rawinput (rawinput is needed for 2 lightguns) can't use the GUI. Please add this option!