i can't get to work my mouse to move game cursor on screen i can shoot but only in on place. i downloaded calibrated .nv file but this didn't work. I changed games.xml file from "analog_gun" to "gun1" to "analoggun" and again nothing is working below are my .xml and supermodel.ini. Please Help. btw I have same problem with Ocean Hunter.
<game name="lamachin">
<identity>
<title>L.A. Machineguns: Rage of the Machines</title>
<version>Japan</version>
<manufacturer>Sega</manufacturer>
<year>1998</year>
</identity>
<hardware>
<platform>Sega Model 3</platform>
<stepping>2.1</stepping>
<real3d_pci_id>0x16C311DB</real3d_pci_id>
<inputs>
<input type="common"/>
<input type="analog_gun"/>
</inputs>
<encryption_key>0x292A2BC5</encryption_key>
</hardware>
<roms>
<region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-21483.17" crc32="0x64DE433F"/>
<file offset="2" name="epr-21484.18" crc32="0xF68F7703"/>
<file offset="4" name="epr-21485.19" crc32="0x58102168"/>
<file offset="6" name="epr-21486.20" crc32="0x940637C2"/>
</region>
<region name="banked_crom" stride="8" chunk_size="2" byte_swap="true">
<!-- CROM0 -->
<file offset="0x0000000" name="mpr-21454.4" crc32="0x97FF94A7"/>
<file offset="0x0000002" name="mpr-21453.3" crc32="0x082D98AB"/>
<file offset="0x0000004" name="mpr-21452.2" crc32="0x01AC050C"/>
<file offset="0x0000006" name="mpr-21451.1" crc32="0x42BDC56C"/>
<!-- CROM1 -->
<file offset="0x1000000" name="mpr-21458.8" crc32="0xB748F5A1"/>
<file offset="0x1000002" name="mpr-21457.7" crc32="0x2034DBD4"/>
<file offset="0x1000004" name="mpr-21456.6" crc32="0x73A50547"/>
<file offset="0x1000006" name="mpr-21455.5" crc32="0x0B4A3CC5"/>
<!-- CROM2 -->
<file offset="0x2000000" name="mpr-21462.12" crc32="0x03D22EE8"/>
<file offset="0x2000002" name="mpr-21462.11" crc32="0x33D8F0DA"/>
<file offset="0x2000004" name="mpr-21461.10" crc32="0x02268361"/>
<file offset="0x2000006" name="mpr-21460.9" crc32="0x71A7B6B3"/>
</region>
<region name="vrom" stride="32" chunk_size="2">
<file offset="0" name="mpr-21467.26" crc32="0x73635100"/>
<file offset="2" name="mpr-21468.27" crc32="0x462E5C81"/>
<file offset="4" name="mpr-21469.28" crc32="0x4BA3F192"/>
<file offset="6" name="mpr-21470.29" crc32="0x670F0DF5"/>
<file offset="8" name="mpr-21471.30" crc32="0x1F07E6E3"/>
<file offset="10" name="mpr-21472.31" crc32="0xE6DC64A3"/>
<file offset="12" name="mpr-21473.32" crc32="0xD1C9B54A"/>
<file offset="14" name="mpr-21474.33" crc32="0xAA2F19AE"/>
<file offset="16" name="mpr-21475.34" crc32="0xBAE9B381"/>
<file offset="18" name="mpr-21476.35" crc32="0x3833DF51"/>
<file offset="20" name="mpr-21477.36" crc32="0x46032C35"/>
<file offset="22" name="mpr-21478.37" crc32="0x35EF75B8"/>
<file offset="24" name="mpr-21479.38" crc32="0x783E8ECE"/>
<file offset="26" name="mpr-21480.39" crc32="0xC947BCB8"/>
<file offset="28" name="mpr-21481.40" crc32="0x6CE566AC"/>
<file offset="30" name="mpr-21482.41" crc32="0xE995F554"/>
</region>
<region name="sound_program" stride="1" chunk_size="1" byte_swap="true">
<file offset="0" name="epr-21487.21" crc32="0xC2942448"/>
</region>
<region name="sound_samples" stride="1" chunk_size="1" byte_swap="true">
<file offset="0x000000" name="mpr-21463.22" crc32="0x0E6d6C0E"/>
<file offset="0x400000" name="mpr-21465.24" crc32="0x1A62D925"/>
<file offset="0x800000" name="mpr-21464.23" crc32="0x8230C1DE"/>
<file offset="0xC00000" name="mpr-21466.25" crc32="0xCA20359E"/>
</region>
</roms>
</game>
supermodel.ini
;****
;*** Configuration file generated by Supermodel UI® (v0.9 build 151)
;****
[ Global ]
;****
;*** User preferences
;****
XResolution =1920
YResolution =1080
FullScreen =1
WideScreen =1
PowerPCFrequency =60
ForceFeedback =1
Crosshairs =1
;****
;*** General input configuration
;****
InputStart1 = "KEY_1,JOY1_BUTTON8"
InputStart2 = "KEY_2,JOY2_BUTTON9"
InputCoin1 = "KEY_3,JOY1_BUTTON7"
InputCoin2 = "KEY_4,JOY2_BUTTON10"
InputServiceA = "KEY_5"
InputServiceB = "KEY_7"
InputTestA = "KEY_6"
InputTestB = "KEY_8"
InputJoyDown = "KEY_DOWN,JOY1_DOWN"
InputJoyDown2 = "JOY2_DOWN"
InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
InputJoyLeft2 = "JOY2_LEFT"
InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
InputJoyRight2 = "JOY2_RIGHT"
InputJoyUp = "KEY_UP,JOY1_UP"
InputJoyUp2 = "JOY2_UP"
InputEscape = "KEY_F,JOY1_BUTTON4"
InputEscape2 = "JOY2_BUTTON4"
InputGuard = "KEY_D,JOY1_BUTTON3"
InputGuard2 = "JOY2_BUTTON3"
InputKick = "KEY_S,JOY1_BUTTON2"
InputKick2 = "JOY2_BUTTON2"
InputPunch = "KEY_A,JOY1_BUTTON1"
InputPunch2 = "JOY2_BUTTON1"
InputBeat = "KEY_S,JOY1_BUTTON2"
InputCharge = "KEY_D,JOY1_BUTTON3"
InputJump = "KEY_F,JOY1_BUTTON4"
InputShift = "KEY_A,JOY1_BUTTON1"
InputLongPass = "KEY_S,JOY1_BUTTON2"
InputLongPass2 = "JOY2_BUTTON2"
InputShortPass = "KEY_A,JOY1_BUTTON1"
InputShortPass2 = "JOY2_BUTTON1"
InputShoot = "KEY_D,JOY1_BUTTON3"
InputShoot2 = "JOY2_BUTTON3"
InputSteering = "JOY1_XAXIS"
InputSteeringLeft = "KEY_LEFT"
InputSteeringRight = "KEY_RIGHT"
InputBrake = "KEY_DOWN,JOY1_AXIS3_POS"
InputAccelerator = "KEY_UP,JOY1_AXIS6_POS"
InputGearShift1 = "KEY_Q,JOY1_POV1_UP"
InputGearShift2 = "KEY_W,JOY1_POV1_RIGHT"
InputGearShift3 = "KEY_E,JOY1_POV1_DOWN"
InputGearShift4 = "KEY_R,JOY1_POV1_LEFT"
InputGearShiftN = "KEY_T,JOY1_AXIS5_NEG"
InputGearShiftDown = "JOY1_BUTTON5"
InputGearShiftUp = "JOY1_BUTTON6"
InputVR1 = "KEY_A,JOY1_BUTTON1"
InputVR2 = "KEY_S,JOY1_BUTTON2"
InputVR3 = "KEY_D,JOY1_BUTTON3"
InputVR4 = "KEY_F,JOY1_BUTTON4"
InputViewChange = "KEY_A,JOY1_BUTTON9"
InputHandBrake = "KEY_S,JOY1_BUTTON10,JOY1_AXIS5_POS"
InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"
InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"
InputAnalogJoyDown = "KEY_DOWN"
InputAnalogJoyLeft = "KEY_LEFT"
InputAnalogJoyRight = "KEY_RIGHT"
InputAnalogJoyUp = "KEY_UP"
InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS"
InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS"
InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
InputGunDown = "KEY_DOWN"
InputGunLeft = "KEY_LEFT"
InputGunRight = "KEY_RIGHT"
InputGunUp = "KEY_UP"
InputGunX = "MOUSE_XAXIS,JOY1_XAXIS"
InputGunX2 = "JOY2_XAXIS"
InputGunY = "MOUSE_YAXIS,JOY1_YAXIS"
InputGunY2 = "JOY2_YAXIS"
InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
InputOffscreen2 = "JOY2_BUTTON2"
InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
InputTrigger2 = "JOY2_BUTTON1"
InputAutoTrigger = "MOUSE_MIDDLE_BUTTON"
InputAutoTrigger2 = 0
InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS"
InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS"
InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
InputFishingRodLeft = "KEY_LEFT"
InputFishingRodRight = "KEY_RIGHT"
InputFishingRodUp = "KEY_UP"
InputFishingRodDown = "KEY_DOWN"
InputFishingStickLeft = "KEY_A"
InputFishingStickRight = "KEY_D"
InputFishingStickUp = "KEY_W"
InputFishingStickDown = "KEY_S"
InputFishingRodX = "JOY1_XAXIS"
InputFishingRodY = "JOY1_YAXIS"
InputFishingStickX = "JOY1_RXAXIS"
InputFishingStickY = "JOY1_RYAXIS"
InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS"
InputFishingCast = "KEY_Z,JOY1_BUTTON1"
InputFishingSelect = "KEY_X,JOY1_BUTTON2"
InputMagicalLeverUp1 = "KEY_W"
InputMagicalLeverDown1 = "KEY_S"
InputMagicalLever1 = "JOY1_YAXIS"
InputMagicalPedal1 = "JOY1_BUTTON5"
InputMagicalLeverUp2 = "KEY_UP"
InputMagicalLeverDown2 = "KEY_DOWN"
InputMagicalLever2 = "JOY1_RYAXIS"
InputMagicalPedal2 = "JOY1_BUTTON6"
InputSkiLeft = "KEY_LEFT"
InputSkiRight = "KEY_RIGHT"
InputSkiUp = "KEY_UP"
InputSkiDown = "KEY_DOWN"
InputSkiX = "JOY1_XAXIS"
InputSkiY = "JOY1_YAXIS"
InputSkiPollLeft = "KEY_A,JOY1_BUTTON5"
InputSkiPollRight = "KEY_S,JOY1_BUTTON6"
InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3"
InputSkiSelect2 = "KEY_W,JOY1_BUTTON1"
InputSkiSelect3 = "KEY_E,JOY1_BUTTON2"
GPUMultiThreaded=1
MultiThreaded=1
MultiTexture=1
EmulateSound=1
New3DEngine=1
Throttle=1
ShowFrameRate=0
FlipStereo=0
VSync=1
EmulateDSB=1
QuadRendering=1
Stretch=0
port_in=1970
port_out=1971
addr_out=addr_out
EmulateNet=0
XInputConstForceThreshold=30
XInputConstForceMax=100
XInputVibrateMax=100
DirectInputConstForceLeftMax=100
DirectInputConstForceRightMax=100
DirectInputSelfCenterMax=100
DirectInputFrictionMax=100
DirectInputVibrateMax=100
InputSystem=xinput
[ daytona2 ]
[ vf3tb ]
PowerPCFrequency = 60
[ srally2x ]
PowerPCFrequency = 75
;****
;*** SUI configuration
;****
;GameListPref=1
;GameTimeLog=daytona2,6,545*lamachin,2,323*fvipers2,2,115*srally2,2,332*srally2x,5,907*magtruck,1,120*scud,1,452*swtrilgya,1,42*swtrilgy,1,283*lostwsga,1,265*oceanhun,1,407*vf3tb,1,283*dirtdvlsa,1,189
;InputMethod=1
[Supermodel3 UI]
Legacy=0
Dir=L:\LaunchBox\Emulators\Sega Model 3 Emulator and Roms\roms