Noob question about LA riders

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Noob question about LA riders

Postby harleyrider » Mon Oct 19, 2020 3:58 pm

I see on the front page it says that LA riders isn't supported in supermodel - but there are topics of people playing it, how did others get it to work? Anything you can help me with to get it set up?
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Re: Noob question about LA riders

Postby harleyrider » Tue Oct 20, 2020 6:27 pm

I found the answer. I was using a really old version of supermodel, then I upgraded to the newest and it ran really slowly, then I ran a random one in the middle and it worked a lot better but there were a couple of glitches - I'll keep trying different versions to see where the sweet spot is.
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Re: Noob question about LA riders

Postby rokfpoewrkcpoqwkcp » Wed Oct 21, 2020 4:19 pm

If you have an AMD graphics card, the last "fast" version will be r732.
r733 changes the way transparency is rendered, a driver bug means AMD cards will struggle from here onward.
Ian reported this problem to AMD months ago, sadly there's been no fix from them as yet.
A work around is to use -legacy3d with the newest versions.
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Re: Noob question about LA riders

Postby Ian » Thu Oct 22, 2020 1:42 am

I spoke to some people at AMD about the performance of their opengl driver. It turns out they have 2 totally separate opengl drivers. One for windows, another for linux. I'm like wtf .. why aren't they merged or at least a common code base. Apparently they want to but it's a lot of work ..

The guy I spoke to said they only really care about fixing bugs for any triple a games that use opengl or popular cad programs. Hobby programs and emulators they specifically don't care about fixing bugs or performance issues for. So basically fuck you Amd.

The only way this might change is if enough end users kick up a fuss about it.
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Re: Noob question about LA riders

Postby zuppa_di_pesce » Thu Oct 22, 2020 7:31 am

Ian wrote:It turns out they have 2 totally separate opengl drivers. One for windows, another for linux.
Hey Ian, some info's about the in-kernel driver or the AMDGPUPRO?
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Re: Noob question about LA riders

Postby harleyrider » Thu Oct 22, 2020 7:49 am

Really helpful thanks everyone, I do have an amd card and was also considering upgrading, think this helps guide me on what to get next too!
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Re: Noob question about LA riders

Postby SegaLover2020 » Sat Oct 24, 2020 4:36 am

Ian wrote:The only way this might change is if enough end users kick up a fuss about it.


Or switch to competitors' cards like I did after years of using amd's. Even intel is doing a better job with opengl these days, I'm able to run supermodel full speed on a iGPU when my old amd cards were both struggling. And that's ridiculous...
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Re: Noob question about LA riders

Postby TheOldDragon » Tue Oct 27, 2020 5:40 am

Ian wrote:I spoke to some people at AMD about the performance of their opengl driver. It turns out they have 2 totally separate opengl drivers. One for windows, another for linux. I'm like wtf .. why aren't they merged or at least a common code base. Apparently they want to but it's a lot of work ..

The guy I spoke to said they only really care about fixing bugs for any triple a games that use opengl or popular cad programs. Hobby programs and emulators they specifically don't care about fixing bugs or performance issues for. So basically fuck you Amd.

The only way this might change is if enough end users kick up a fuss about it.


Ian, I assume this is regarding Windows drivers only?

My experience with AMD cars on recent Linux distributions has been fine. FWIW, I always use the open source Mesa drivers...
I have multiple Linux boxes with various different AMD cards - Vega 10, Vega 20, Navi 10 and Navi 14, and even a "Crimson Canyon" Intel NUC with the on-chip package RX 540 dGPU - and they've all worked fine with various self compiled Supermodel versions over the past 6 months or so.

Maybe just an issue with older GCN 1-3 based AMD GPUs?
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