Page 1 of 1

Racing Games: Full Steering

PostPosted: Thu Jul 07, 2022 10:29 am
by k_rollo
Hi Bart/guys,
New to racing games and I got all inputs for Scud Racing Plus set on my Xbox One Controller. I already have Steer Left/Right. What is "Full Steering"?

Re: Racing Games: Full Steering

PostPosted: Thu Jul 07, 2022 11:11 am
by orimarc
That is for when you're using a racing wheel controller, so that the whole steering is only on one axis.

Re: Racing Games: Full Steering

PostPosted: Thu Jul 07, 2022 11:42 am
by k_rollo
Should be fine if I set to NONE since I don't have an actual wheel?

Re: Racing Games: Full Steering

PostPosted: Thu Jul 07, 2022 10:51 pm
by Bart
Actually no, you *want* to use full steering. From the README.txt (which hasn't been updated since 0.2a sadly):

Code: Select all
Analog Controls
---------------

Analog controls, such as steering wheels, pedals, and the light gun axes, can
be mapped to analog controllers, such as joysticks, wheels, and mice, if
available.  Under digital control, the analog value will increment or decrement
until it reaches its maximum/minimum values.  The rate of change can only be
set manually in the configuration file.  These options are described elsewhere
in this document.

Most analog inputs, such as the steering wheel, require two settings to be
controlled digitally.  For example, the steering wheel can be turned left and
right by setting 'Steer Left' and 'Steer Right', or it can be mapped to a
single analog control ('Full Steering').


So, analog inputs are represented in two different ways in Supermodel:

- Digital (simulates analog by moving the axis in one direction or another over time when a digital input is pressed)
- Analog

Digital controls move the axis in one direction over time as long as the digital input is activated. So Steer Left/Steer Right allow you to map a digital (on or off) input, like a keyboard or button, and will move the wheel left/right over time at a constant rate while the respective keys are held. There are settings in Supermodel.ini that can control how fast these digital inputs increase/decay the axis over time.

But if you have an analog input source, like the XBox controller's analog stick, you should map the actual analog axis (e.g., Full Steering), and leave the others either unmapped OR map them to some other digital input (such as the digital dpad or keyboard keys).

Re: Racing Games: Full Steering

PostPosted: Fri Jul 08, 2022 5:33 am
by k_rollo
Thanks Bart, will update this in the description when I upload my next tutorial.