Small update: as soon as I used aniso=2, textures far away became too much sharp and clear, especially at angles more perpendicular to the screen.
I think that they just used the LOD trick in regular textures to "improve" the details, at the expense of some pixel flickering. Watch this (pay attention to the road texture): https://youtu.be/wl6tCbnLl7M?t=49
Update: Let's not forget that the original mipmaps could have been created with the intention to alter the appearance of the textures, or even to darken them like the "dolphin tunnel" in scud race: