motke wrote:Is the aforementioned API manual the same as this pdf?
http://web.archive.org/web/199806100621 ... guide4.pdf
That's the one!
motke wrote:Is the aforementioned API manual the same as this pdf?
http://web.archive.org/web/199806100621 ... guide4.pdf
hectic wrote:At the moment, I am quite content in learning about addressing systems, endians etc. It's fun.
In terms of my IDE I am using CodeBlocks, which I find to be perfect for my needs, though I find the debugging tool to be very vague. Throwing up an error when compiling and giving a nonsensical statement telling me what is wrong isn't particularly helpful.
I post here and try and help users regarding specs and stuff, but bothering some of you emulation big boys with - what you would consider to be fairly trivial - questions, I feel a bit, I dunno, cheeky/daft/like an annoyance! Perhaps setting up a separate forum folder for general programming assistance may be worth considering if you weren't averse to proletariat scum like me asking daft questions?!
This is going to sound like insincere toadying, but I'll say it anyway, I genuinely don't think that emulation authors appreciate how influential they are to aspiring coders - and while you get plenty of OMG Y IZ SEGA RALLY 2 NT WURKING FIX IT NAO! comments, which must be a little disheartening to say the least; the vast majority of people who use your emulator appreciate the time; effort and complexity of such a project.
Arbee wrote:Oh, and while I'm a much older fogie than Bart, I love the new web technologies. Especially in the hands of the demoscene. Tools like GLSL Sandbox are fantastic: live, online editing of OpenGL shaders with color syntax highlighting and you see the changes take effect as you type. That's barely possible offline half the time
Users browsing this forum: No registered users and 1 guest