Hi everyone,
I was struggling to build the latest versions on MacOS Catalina so I fixed the code a bit so it compiles.
List of changes:
-- Makefile now uses sdl-config to setup the correct paths for your particular SDL library path (in my case, since I use homebrew to install SDL, the Makefile was not working correctly).
-- ioapi.h now uses fopen64, ftello64 and fseek64 on MacOS (the 32 bit versions of these functions are no supported)
-- Manually enabled "GL_ARB_shader_texture_lod" in fragmentShaderR3D shader (for some reason, this needs to be explicitly enabled in MacOS...)
Here's the source code if you want to compile it yourself: http://www.mediafire.com/file/rzmwz1ia7 ... 3.zip/file
And here's the binary (needs SDL in /usr/local/lib, the default path if installed through homebrew): http://www.mediafire.com/file/ez304royl ... 3.zip/file
This is my first post, so I apologize if this is not the correct place to post this.