prototype games and littles changes (games.xml)

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Re: prototype games and littles changes (games.xml)

Postby Tremolux » Fri Mar 19, 2021 10:37 am

It's working now even if I don't have a clue why :D
I'm so impressed by your knowledge guys, that's amazing :geek:
Thanks a lot !
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Re: prototype games and littles changes (games.xml)

Postby Bart » Fri Mar 19, 2021 3:51 pm

viking245 wrote:"epr-18261.ic9" needs to be renamed to "epr-18261.bin".

In Games.xml, comment out line 1097 (SVN Revision 857). Change this:
Code: Select all
 <file offset="0" name="epr-18261.bin" crc32="0x0C7FAC58" />

..to this:
Code: Select all
 <!-- <file offset="0" name="epr-18261.bin" crc32="0x0C7FAC58" /> -->


And then uncomment line 1103. Which is basically deleting lines 1102 and 1104. So this:
Code: Select all
<!--
        <file offset="0" name="epr-19338a.bin" crc32="0xC9FAC464" />
-->

..becomes this:
Code: Select all
 
        <file offset="0" name="epr-19338a.bin" crc32="0xC9FAC464" />
 


Note the name is irrelevant and that it’s actually the crc32 that Supermodel looks for. You can name the file whatever you like. Games.xml tries to stick to official MAME names but unless the crc32 is not specified, it will not actually use them.
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Re: prototype games and littles changes (games.xml)

Postby Tremolux » Fri Mar 19, 2021 4:27 pm

Bart, you must be a genius ! :)
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Re: prototype games and littles changes (games.xml)

Postby viking245 » Sat Mar 20, 2021 6:51 am

Note the name is irrelevant and that it’s actually the crc32 that Supermodel looks for. You can name the file whatever you like. Games.xml tries to stick to official MAME names but unless the crc32 is not specified, it will not actually use them.

I remember that it verified the crc32, but assumed it scanned for the file_name then cross-checked the crc32 of that file.
Good tidbit to know. Thank you!!
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