Any advice for more FPS?

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Re: Any advice for more FPS?

Postby Bart » Tue Sep 27, 2011 12:18 am

Czesc rad_killer ;)

rad_killer wrote:That's interesting! Could it be added in the future as an option without messing in the source code? I'm not too good in "those things" ;)


It's possible but I don't know if that shader is really worthwhile. It doesn't always look right because it computes the polygon color from the center texel of the applied texture map. I just did it for fun one day. You don't have to mess with the source code to try it for yourself. If you are comfortable with the command line, or if you are using a front end that allows you to specify external shader files, just grab the Fragment_Flat.glsl from the source zip file (you should have no problem locating it in there) and give it a go. The command line option would just be '-frag-shader=Fragment_Flat.glsl', once you have the file extracted and in the same folder as you run Supermodel from.
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Re: Any advice for more FPS?

Postby Hikaru » Tue Sep 27, 2011 1:13 am

Another quick tip for more fps, is if your running an nvidia card, goto 3d settings on nvidia control panel and click restore defaults. Then alter display performance to single display mode.

Reason for this is my mates was running far better on same spec and the only difference was id been tinkering with my 8800gt settings, reset to defaults and noticed a huge boost in performance.
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Re: Any advice for more FPS?

Postby nikdd » Tue Sep 27, 2011 1:45 am

RetroRepair wrote:I tried setting affinity to both cores but that's how it loads by default so it's no different. I can only get it to run full speed when I set the affinity to 1 for a moment then back to 0/1 and I have to do this once 3D is on screen (or maybe it's once sound has kicked in, I can't really tell). If I leave it on one core it just causes sound issues (which is expected).


This is all very puzzling, it shouldn't be necessary to play around with the CPU affinity like this to just get Supermodel to utilise multiple cores properly :?. This is something we'll probably have to take a look at...

Am I right in thinking that everyone who experiences this is using Windows XP 64-bit? If not, please let us know your system details. Thanks!
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Re: Any advice for more FPS?

Postby rad_killer » Tue Sep 27, 2011 2:00 am

Bart wrote:Czesc rad_killer ;)

rad_killer wrote:That's interesting! Could it be added in the future as an option without messing in the source code? I'm not too good in "those things" ;)


It's possible but I don't know if that shader is really worthwhile. It doesn't always look right because it computes the polygon color from the center texel of the applied texture map. I just did it for fun one day. You don't have to mess with the source code to try it for yourself. If you are comfortable with the command line, or if you are using a front end that allows you to specify external shader files, just grab the Fragment_Flat.glsl from the source zip file (you should have no problem locating it in there) and give it a go. The command line option would just be '-frag-shader=Fragment_Flat.glsl', once you have the file extracted and in the same folder as you run Supermodel from.


Czesc :)

I will give a try. Sounds quite easy - command line is not a problem for me ;)

BTW, you are welcome to visit "our" Emu Dreams site. You have a lot of fans there :)
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Re: Any advice for more FPS?

Postby cpmok » Tue Sep 27, 2011 2:21 am

nikdd wrote:
RetroRepair wrote:I tried setting affinity to both cores but that's how it loads by default so it's no different. I can only get it to run full speed when I set the affinity to 1 for a moment then back to 0/1 and I have to do this once 3D is on screen (or maybe it's once sound has kicked in, I can't really tell). If I leave it on one core it just causes sound issues (which is expected).


This is all very puzzling, it shouldn't be necessary to play around with the CPU affinity like this to just get Supermodel to utilise multiple cores properly :?. This is something we'll probably have to take a look at...

Am I right in thinking that everyone who experiences this is using Windows XP 64-bit? If not, please let us know your system details. Thanks!

i am using win xp 32bit and i experience the same, have to change cpu affinity every time before playing,

my spec:

Althon x2 5000+ @2.6g
Asus M2N-X mainboard (Nforce 520 chipset)
2gb ram
Geforce 9600 GSO w/ 384 mb ram
Windows xp 32bit sp3
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Re: Any advice for more FPS?

Postby cpmok » Tue Sep 27, 2011 2:28 am

Hikaru wrote:Another quick tip for more fps, is if your running an nvidia card, goto 3d settings on nvidia control panel and click restore defaults. Then alter display performance to single display mode.

Reason for this is my mates was running far better on same spec and the only difference was id been tinkering with my 8800gt settings, reset to defaults and noticed a huge boost in performance.

try this out tonite, i am using nvidia card :D
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Re: Any advice for more FPS?

Postby nikdd » Tue Sep 27, 2011 2:39 am

cpmok wrote:i am using win xp 32bit and i experience the same, have to change cpu affinity every time before playing


Okay, thanks for letting me know cpmok.

Is anyone getting this problem then who is not using Windows XP (32-bit or 64-bit)?
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Re: Any advice for more FPS?

Postby RetroRepair » Tue Sep 27, 2011 11:05 am

nikdd wrote:
cpmok wrote:i am using win xp 32bit and i experience the same, have to change cpu affinity every time before playing


Okay, thanks for letting me know cpmok.

Is anyone getting this problem then who is not using Windows XP (32-bit or 64-bit)?


I'm wondering if it's a service pack issue. My version of XP x64 on my cab is SP1 and in my MAME cab it's SP3 and I've seen no issues on that at all. In fact, the GPU and CPU are much slower and I get much higher frame rates overall on the SP3 machine.

Oddly enough, some of the texture glitches in daytona 2 (check point sign on beginner) aren't there on this machine :?:
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Re: Any advice for more FPS?

Postby Bart » Tue Sep 27, 2011 1:22 pm

RetroRepair wrote:
Oddly enough, some of the texture glitches in daytona 2 (check point sign on beginner) aren't there on this machine :?:


What's wrong with the checkpoint sign? The textures might have been messed up in v0.1a, but doesn't it look the same regardless of where you run v0.2a? Are you sure you aren't accidentally comparing to v0.1a?
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Re: Any advice for more FPS?

Postby BadMouth » Tue Sep 27, 2011 1:37 pm

Bart wrote:
RetroRepair wrote:
Oddly enough, some of the texture glitches in daytona 2 (check point sign on beginner) aren't there on this machine :?:


What's wrong with the checkpoint sign? The textures might have been messed up in v0.1a, but doesn't it look the same regardless of where you run v0.2a? Are you sure you aren't accidentally comparing to v0.1a?


I remember seeing a checkpoint sign that kinda read CHK-CHK-CHK. I thought it was odd, but it looked almost right enough to be made that way. I have other obligations this evening, but if I find time I'll do a screen capture.
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