
rad_killer wrote:That's interesting! Could it be added in the future as an option without messing in the source code? I'm not too good in "those things"
It's possible but I don't know if that shader is really worthwhile. It doesn't always look right because it computes the polygon color from the center texel of the applied texture map. I just did it for fun one day. You don't have to mess with the source code to try it for yourself. If you are comfortable with the command line, or if you are using a front end that allows you to specify external shader files, just grab the Fragment_Flat.glsl from the source zip file (you should have no problem locating it in there) and give it a go. The command line option would just be '-frag-shader=Fragment_Flat.glsl', once you have the file extracted and in the same folder as you run Supermodel from.