
I think the Model 1 and 2 will probably it be a great addition to supermodel but like you said, you don't have plans to do this which I understand this emulator is focused on Model 3 emulationBart wrote:Before everyone gets excited, no I am NOT planning to do this and am not allowed to contribute code to Supermodel at the moment anyway. I'm just thinking out loud.
I wondered recently what advantage Supermodel offers over e.g., MAME in the long run. Yes, MAME has a long way to go with Model 3 but it'll get there one day. There are lots of aspects of the Supermodel code base in dire need of an overhaul and one big advantage projects like MAME have is lots of developer interest. Supermodel has attracted some really brilliant folks (Ian, Nik, Harry Tuttle, SpinDizzi, and others) but bigger emulator projects have a massive scale advantage.
Partly it's my fault for not setting up a proper development system with Github, automated builds and packaging, pull requests, etc. I hope to do that one day. But partly, I think Model 3 has fairly narrow appeal. I'd personally love to see Model 1 and 2 emulation and also 90's (and maybe late 80's, too) pre-Naomi 3D platforms. All of these are in MAME, though, and it's not clear what Supermodel (which lacks a GUI to this day!) would bring to the table there. There was once a proliferation of standalone 3D emulators (Zinc, Modeler, VivaNonno, ElSemi's Model 2 Emulator) but MAME is now the bleeding edge as well as the most convenient for most folks.
Something I'd love to see in the future, especially once a proper UX is put in place, is a return of Nik's real-time 3D debugging tool. Model 3 in particular lends itself well to this because the hardware consumes a fairly high level representation of what is being rendered. It's trivial to explore the scene. I don't think this would be possible if Model 3 used a more conventional rendering architecture. Model export/import, texture-editing, etc. would be exciting features. However, again, it's a lot of work for relatively little reward -- the Model 3 game library is very limited. These sorts of bells and whistles are much better suited for console emulators, which have enormous game libraries to explore.
So I'm curious -- what's the future of arcade emulation and Supermodel in particular? What niche is there to exploit?
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