Automated Builds

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Re: Automated Builds

Postby rokfpoewrkcpoqwkcp » Mon Sep 12, 2022 3:27 pm

Can anybody confirm if the latest GitHub source still builds correctly in MSVC?
Some games work, eg: Daytona and Star Wars, but others like scud, ECA and fighting vipers (maybe more) give me the error,

"Error: PowerPC hit an invalid instruction. Halting emulation until reset."

gcc builds seem OK?
Last edited by rokfpoewrkcpoqwkcp on Mon Sep 12, 2022 4:08 pm, edited 1 time in total.
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Re: Automated Builds

Postby Ian » Mon Sep 12, 2022 3:30 pm

What version of visual studio are you using?
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Re: Automated Builds

Postby rokfpoewrkcpoqwkcp » Mon Sep 12, 2022 3:32 pm

2022. Is that bad?
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Re: Automated Builds

Postby Ian » Tue Sep 13, 2022 6:59 am

Gm_mathew found a compiler bug in vs2022 which breaks compilation
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Re: Automated Builds

Postby rokfpoewrkcpoqwkcp » Tue Sep 13, 2022 10:18 am

Ah yes, I forgot about that. Look like it's still there, you would of hoped they'd fixed it by now. 2019 working. :D
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Re: Automated Builds

Postby Ian » Wed Sep 14, 2022 9:09 am

What was the exact version of vs2022 you were compiling with?
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Re: Automated Builds

Postby rokfpoewrkcpoqwkcp » Wed Sep 14, 2022 1:48 pm

It would of been 17.3.3.
I always let it update before hand if I use it. I don't use it that often really.
It's just updated to 17.3.4, just a security fix I think, so it's still broken.
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Re: Automated Builds

Postby gm_matthew » Thu Sep 15, 2022 5:30 pm

Just confirmed for myself that the compiler bug still exists in VS2022, so stick with VS2019 or GCC for now 8-)
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