tonyt76 wrote:Does a wiki exist that explains what all of the options do? I don't understand what these options do in Super Model 3 UI:
QuadRendering
MultiTexture
WideScreen
Stretch
Thanks!
MultiTexture only applies to the legacy 3D engine, so no need to worry about it. QuadRendering simulates rendering polygons as quadrilaterals instead of triangles in the new engine, as the original hardware did. This has an effect on how colors vary across the interior of polygons and (I think) also texture mapping. There are some cases where the results differ between triangle-based and quad-based rendering but it is generally quite subtle.
Example here. Try enabling it. If it degrades performance for you, disable it.
Wide-screen expands the field of view so that it fills the entire screen. Your screen has a different (more horizontal) aspect ratio than Model 3. Supermodel introduces a vertical letterbox to keep the rendered content at the same aspect ratio as the original hardware. WideScreen=1 will expand the field of view to fill those border regions, which means you will see more geometry than on the original hardware, but it does not expand the 2D layers, so in games that use 2D backgrounds (e.g., VF3), the background will look funny.
Stretch forcibly stretches the screen out to fill up your entire resolution, without changing the field of view. The field of view is the same, no extra geometry becomes visible, and everything will be slightly distorted (circles will become ellipses, squares will become rectangles).