Sega Model 3 UI

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Re: Sega Model 3 UI

Postby nuexzz.. » Thu Apr 04, 2019 8:45 pm

Bart wrote:Please parse Games.xml to get game titles, information, and ROM set filenames. Don’t hard code it into the GUI or it will frequently become obsolete.

I really, was about to stick the list from the xml and then I hesitate, I'll work on it for next versions, thanks
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Re: Sega Model 3 UI

Postby Bart » Fri Apr 05, 2019 12:33 am

The right way to do it would be to parse the XML each time the GUI is launched. Not sure what language you used to make the GUI but XML parsers are available in any language. The way new ROM sets will be added to Supermodel is through Games.xml.
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Re: Sega Model 3 UI

Postby sonic32 » Fri Apr 05, 2019 11:09 pm

Thank you nuexzz for official Gui Supermodel. :shock:
It looks fantastic and works perfectly.
Many users will certainly appreciate your enjoyable work

Well thank you :D
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Re: Sega Model 3 UI

Postby Joaquim Gonçalves » Sun Apr 07, 2019 12:58 pm

Thank you so much guys for this present!
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Re: Sega Model 3 UI

Postby ferrarifan » Mon Apr 08, 2019 9:52 am

Great job Nuexzz. Your UI is a lot better than the unofficial GUI's. I tried Emuloader but, the only problem with emuloader that it tends to freeze. Your frontend is clean and easy to use with no hassle. :D
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Re: Sega Model 3 UI

Postby nuexzz.. » Fri Apr 12, 2019 7:26 am

Update in the first post.

The changes added in this new WIP version are: 12/04/19

-Has been added to the frontend the possibility that the same check the file games.xml.De this way whenever they add, modify or remove roms to the file, the frontend automatically to be able to read the file will update the list of roms to use .

-If the UI does not find the nvram folder, it will create the folder itself so that certain configurations of the ROMs that we use are saved correctly.

-If the UI does not find the saves folder, it will also create the above automatically.

-Fixed a bug with the snapshots since if any of them were missing then the images did not come out correctly.

-The custom resolution option has been added allowing us to choose the output resolution without being prefixed in the UI.

-Added a new icon thanks to Hipnosis (collaborator of insertmorecoins.es) that has lent its help so that the UI has a new modernized icon.

-Added dialogue box has been added informing us of the loading of the games.

-Added the option to hide the window by command line when loading games leaving a cleaner load in the eyes of users.
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Re: Sega Model 3 UI

Postby Abelardator2 » Fri Apr 12, 2019 8:05 am

Thanks... ;)
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Re: Sega Model 3 UI

Postby nuexzz.. » Fri Apr 12, 2019 10:26 pm

thank you guys for appreciating the work! MrThunderwing,sonic32,Joaquim Gonçalves,ferrarifan,Abelardator2, the boys old school haha
here a video of the UI updated in action, thanks to "Tomek.." of the emuline forums.
https://www.youtube.com/watch?v=-710g6aij9I
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Re: Sega Model 3 UI

Postby Ian » Sat Apr 13, 2019 6:15 am

nuexzz..
If you are happy to share the source? It would be useful to have a copy of that too :)
The old supermodel UI I thought was quite decent, but because it was closed source we could never make changes to it. And the guy who made it disappeared off the face of the planet.
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Re: Sega Model 3 UI

Postby nuexzz.. » Sat Apr 13, 2019 3:52 pm

hi Lan the source code is in front of your eyes, try it! I am not a c ++ expert programmer, I simply use an external automation tool ahk, otherwise I would have added it to the emulator system. By the way, if someone understands the language and wants to contribute with new functions, I would love it, since we all have a life and, sometimes, we do not have the adequate time to dedicate it to our projects.
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