WIP r830 Discuss (do not post builds)

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Re: Supermodel SVN r312 Released!

Postby Joaquim Gonçalves » Thu Mar 31, 2016 9:15 am

Bart wrote:Abelardo: high quality screenshots would probably be a bit more useful than moving video. For example, it would be nice to have a reference image of this scene:

Image

Also, off the top of my head, the waterfall/totem poles in Scud Race's medium course, beneath the airport terminal on the beginner night course (where the light effect on the F40 spoiler is visible), and inside the tunnel on the beginner day course. We can probably come up with several scenes that would be interesting to have references for.


Bart, play that câmera on Easy Track using the Hornet Classic.
In the track when cars are many of them thogether in the race and provoke some acidents, many bugs and glitches, slowdowns perform so quick on the track, and you need to be at full speed and play 40 tracks. :)
I can´t take a picture it's very hard.
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Re: Supermodel SVN r312 Released!

Postby Bart » Thu Mar 31, 2016 9:20 am

Abelardator2 wrote:Ok Bart, please wait....


No rush. Please take your time.
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Re: Supermodel SVN r312 Released!

Postby Abelardator2 » Thu Mar 31, 2016 9:40 am

For now I have these images, but I also have many videos in good quality, I think it will be very helpful.
I'll upload the videos to the "Mega" server without loss of quality catch, this will take time, I will put download links here.

Image
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Re: Supermodel SVN r312 Released!

Postby Ian » Thu Mar 31, 2016 10:20 am

This is with my renderer

Image

It looks pretty close?
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Re: Supermodel SVN r312 Released!

Postby Jiterdomer » Thu Mar 31, 2016 1:34 pm

What recording software did you use, Abe?
Feel the heartbeat of my machine through this tight seat. I feel every motion of my machine
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Re: Supermodel SVN r312 Released!

Postby Conversus W. Vans » Thu Mar 31, 2016 1:47 pm

Harley-Davidson is really starting to become more enjoyable to play on this emulator now. Damn! The camera angles look JUST like at the arcade. You made my day, Ian!
"We're cowboys on the freeway." - Masanori Takeuchi, 1997
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Re: Supermodel SVN r312 Released!

Postby Ian » Thu Mar 31, 2016 1:55 pm

You are welcome. I didn't even realise harley was supposed to look like that until i implemented the code. It's most noticeable right at the start of when you race, when the map shrinks and the camera pans around the bike a bit.
I really want to fix the clipping planes, so that the end of the world doesn't disappear. But so far I've no found any reference to any planes inside the memory, or in the documentation. My only conclusion is, the hardware must be automatically creating them based upon the bounding volumes for each viewport priority.
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Re: Supermodel SVN r312 Released!

Postby Jiterdomer » Thu Mar 31, 2016 1:59 pm

Does it fix ECA's camera angle?
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Re: Supermodel SVN r312 Released!

Postby Ian » Thu Mar 31, 2016 2:04 pm

Jiterdomer wrote:Does it fix ECA's camera angle?


try it and report back :p
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