Force Feedback (rumble) with controllers

Having technical difficulties with Supermodel? Last-minute wardrobe malfunction? Get help here.
Forum rules
Keep it classy!

  • No ROM requests or links.
  • Do not ask to be a play tester.
  • Do not ask about release dates.
  • No drama!

Force Feedback (rumble) with controllers

Postby SegaLover2020 » Mon Jan 25, 2021 1:14 am

Is it normal that rumble is completely random with an xbox controller? I mean, the effects don't start during a collision but are always active with different intensity...

(latest version and I've already tried tweaking it)
User avatar
SegaLover2020
 
Posts: 63
Joined: Wed Aug 19, 2020 10:49 pm

Re: Force Feedback (rumble) with controllers

Postby Bart » Mon Jan 25, 2021 10:39 am

In what game?

Also please don't use the dev forum for support questions.
User avatar
Bart
Site Admin
 
Posts: 3086
Joined: Thu Sep 01, 2011 2:13 pm
Location: Reno, Nevada

Re: Force Feedback (rumble) with controllers

Postby SegaLover2020 » Tue Jan 26, 2021 1:35 am

Tried daytona, scud race and sega rally 2. Rumble is always active even in menus when you are choosing tracks, cars etc. This happems with an original x360 controller on win10. In game, effects don't react to what's happening on screen, for example you hit a wall and the rumble stays weak or does not change.

EDIT: I did some more testing and

SEGA RALLY 2 - rumble is always active from menus to game and completely random
SCUD RACE PLUS - rumble only starts when hitting the grass, nothing from other collisions
DAYTONA - rumble is correct when hitting the background, but it's off with any other collision

This happens with xinput, maybe I need to reconfigure the controls with dinput or rawinput?
User avatar
SegaLover2020
 
Posts: 63
Joined: Wed Aug 19, 2020 10:49 pm

Re: Force Feedback (rumble) with controllers

Postby Spindizzi » Sat Jan 30, 2021 3:48 am

with the last svn 846 try to add in supermodel.ini

if you use xinput mode
XInputStereoVibration = 1
XInputConstForceThreshold = 0
XInputConstForceMax = [what you want]

if you use sdl input mode
SDLConstForceThreshold = 0
SDLConstForceMax = [what you want]

more you increase threshold value, more the rumble effect is truncated

keep in mind the gamepad rumble effect is a bonus feature (translation of the constant force to vibration = simulation). This doesn't reflect real hardware
and yep, in sr2, more you turn the wheel, more you have gamepad vibration (menu included) since the constant force increases when you turn wheel
Spindizzi
 
Posts: 196
Joined: Thu Nov 17, 2016 8:55 am
Location: France

Re: Force Feedback (rumble) with controllers

Postby SegaLover2020 » Sun Jan 31, 2021 1:24 am

Spindizzi wrote:with the last svn 846 try to add in supermodel.ini

if you use xinput mode
XInputStereoVibration = 1
XInputConstForceThreshold = 0


Thanks 8-)
These improved the rumble effects in scud race and daytona2, but sega rally stayed the same. I guess it depends on the rom/emulation of every game? One thing I noticed is that no game has rumble when you hit other cars, probably because there wasn't any physics system and the "opponents" were more like moving obstacles.
User avatar
SegaLover2020
 
Posts: 63
Joined: Wed Aug 19, 2020 10:49 pm


Return to The Fitting Room

Who is online

Users browsing this forum: No registered users and 1 guest