Shekel wrote:HarryTuttle wrote:On day, however, we could have a post-process pass and try, with shaders, to emulate crt monitor and overscan a bit like the arcade so none will notice it...

Harry, I wondered if you'd be good with SweetFX/ReShade. Especially after seeing your re-coloured screenshot comparisons and looking at the screengrab from the Star Wars trench shot. The colours through CRT feel totally different. You can do the overscan with that, too.
I'm not a shader guru, however I've written in the past a decent CRT monitor simulator, taking the bits from here and there and adding something of my own, it was for the OpenGL shader chain supported by MAME. I've left 'cause that rendering engine will be deprecated in favor of BGFX. Anyway today there're a lot of good FX that can be converted almost easly for every shader language, in theory that shouldn't be a problem.
Incidentally I was tinkering the other day with Reshade (in the past I used ENBseries) because for what i know it's the more powerful injector around, however... it requires an OpenGL 4.x GPU, I've got a (t)rusted dual Radeon HD4850 crossfired setup
So for now it's not an option. *If* and *when* I'll learn to output Supermodel frame buffer to a texture, there *should* not be much of a problem to create a simple post-fx pass. I'd like to also output some useful uniform like current frame number (for interlace simulation), last frame time and a copy of the last image rendered (for phosphor persistence simulation). I like dreaming...
