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Is raw input broken? Jurassic Park

PostPosted: Wed Dec 14, 2022 1:17 am
by Endprodukt
Hi everyone.

I'm a bit on the edge with what is going on. I read every single manual on how to setup dual guns in lostwsga. Both guns are detected, rawinput is being used, XML has been edited to guns. Unfortunately the moment I calibrate the sight is only accurate in the center and doesn't move completely to the right side of the screen.

I'm running it in native resolution and tried 480p on a trisync monitor.

Any help would be appreciated


Olli

Re: Is raw input broken? Jurassic Park

PostPosted: Wed Dec 14, 2022 11:45 am
by Endprodukt
To answer my own question, yes raw input on this game is broken. Using Dinput the gun will detect fine, everything gets wonky after enabling raw input. What are the chances of having someone look into this?

Re: Is raw input broken? Jurassic Park

PostPosted: Wed Dec 14, 2022 1:38 pm
by Endprodukt
So, further testing and it's not exactly the raw input but the resolution switching.

I use a cabinet with CRT Monitor - Multisync. Desktop and Emulator resolution are not the same. Desktop is 640x480 31khz while Supermodel runs in 496x384 at 25khz. When I let the emulator switch
the resolution to native, it will mess up the coordinates for rawinput, using those from 640x480.

So that requires quite a workaround for me :D