nuexzz.. wrote:any way to remove shadow, smoke, braking .increase fps? for now I succeed with time lap /PowerPCFrequency = 25 "daytona usa2"
No, all of those things are just ordinary textured meshes and there's no way for Supermodel to tell them apart from any other object it renders. Even if it could, it would have no effect. Besides lighting, texture mapping takes a lot more work than it should because I have to do bilinear filtering manually due to Model 3's texture layout (a proper caching system and real scene graph management should fix this but that would take an entirely new renderer).
You can try to use the "flat shaded" shader (which is not really flat shaded, it just samples the texture once instead of four times to get a representative color from the center point) and see if it improves performance. To find it, download the source code and grab the file Src/Graphics/Shaders/Fragment_Flat.glsl .
Then run Supermodel as 'supermodel -frag-shader=Fragment_Flat.glsl game.zip'
See if it helps. But it'll look funny
