Jenkins73 wrote:Hello! Can you add option -true-hz in the gui? Thanks
+1 for that!

And i have a nother suggestion for this UI.
Please nuexzz add a nother screen in your right menu showing all the flyers for this emulator.

Jenkins73 wrote:Hello! Can you add option -true-hz in the gui? Thanks
remove option "EmulateNet"
fixed the writing "PortIn"
fixed the writing "PortOut"
fixed the writing "AddressOut"
godmd5 wrote:read update nov 7 have up opengl 4.1 to 4.5 ,old gpu is not work
Merge branch 'master' of https://github.com/trzy/Supermodel
Commit: 40c8259130dd4edda1b2a3fb2c866d40821249d0
Author: Ian Curtis
Date: Mon Nov 7 21:33:01 2022 +0000
Rewrite the whole project for GL4+. I figured if we removed the limitation
of a legacy rendering API we could improve things a bit. With GL4+ we can do
unsigned integer math in the shaders. This allows us to upload a direct copy
of the real3d texture sheet, and texture directly from this memory given the
x/y pos and type. This massively simplifies the binding and invalidation
code. Also the crazy corner cases will work because it essentially works the
same way as the original hardware.
The standard triangle render requires gl 4.1 core, so should work on mac.
The quad renderer runs on 4.5 core. The legacy renderer should still work,
and when enabled a regular opengl context will be created, which allows
functions marked depreciated in the core profiles to still work. This will
only work in windows/linux I think. Apple doesn't support this.
A GL 4.1 GPU is now the min required spec. Sorry if you have an OLDER gpu.
GL 4.1 is over 12 years old now.
This is a big update so I apologise in advance if I accidently broke
something :]
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