LsrgcBath wrote:I have a question Bart, it´ss about the textures. Even though some games still have these known problems of texture, in the case of Daytona, and particularly in the case of Scud Race ... the textures are working properly, or needs more work in this regard?
something as, if they still were not in a high definition, or bilinear filter not working properly ...
I say this because I still have the impression that some textures, especially in Scud Race asphalt, seem to be a little too much blurry, as if were not in high definition, or bilinear filter not working properly ... I don´t know if you understand what I mean, as if they were not properly decompressed, something like that, maybe
Bilinear filtering is working just fine. It's supposed to blur the textures. At higher resolutions, it may look blurrier. It's possible that the appearance on a real machine is slightly difference due to anti-aliasing, which was probably accomplished by rendering at a higher resolutions and then down-sampling. You have to be careful when comparing to screen shots because these may have been taken with a low quality capture device or, worse yet, with a camera which would blur together multiple frames. Looking at some frame grabs that Abelardo has sent me, which are taken with a camera filming a screen, the road looks
more blurry on Model 3. So I think it's mostly a matter of the capture device and the display being used.
Trilinear filtering is not implemented but this only has an effect on textures far from the camera. Trilinear filtering performs additional interpolation between different mipmap levels. Supermodel does not currently implement mipmapping (and will not until I completely rewrite the rendering engine). The lack of mipmapping causes aliasing of fine features, such as narrow lines, at far distances. For example, on Daytona USA 2's expert course, buildings in the distance appear to shimmer as if with a moire pattern (this is due to aliasing -- it wouldn't occur if the appropriate mipmaps were used).
by the way, tried new drivers from AMD today, and OpenGL still a mess, texture errors and all kind of glitchs.. and apparently no hope in have this fixed, so early.
I don't know what's causing this and I don't think I can fix it. But someone else had this problem as well and managed to eliminate it by first completely uninstalling the drivers and performing a fresh installation of the new ones.
See here.