Latest version of MAME will use preliminary Vulkan support

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Latest version of MAME will use preliminary Vulkan support

Postby ferrarifan » Wed Oct 30, 2019 7:48 am

Not Supermodel related. So I'm kinda off topic but I want to spread the good news for arcade fans. So I went to the official MAME webpage and 0.215 is now available. But that's not all, preliminary Vulkan support in MAME now. That means performance will improve which means that the CPU will have less time and more rest than utilizing and too much taxing on the CPU. But, is supposed to balance the CPU and GPU instead of one individual component that's running more power and the other isn't. Maybe performance will improve the 3D games on MAME soon. We will see :D Remember it is a WIP so you will run into some problems. The issue with MAME that it only renders in software which some people don't like. But with Vulkan will have more precise control with hardware acceleration
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Re: Latest version of MAME will use preliminary Vulkan suppo

Postby sonic32 » Wed Oct 30, 2019 9:09 am

This is incredibly, super right (many years) :shock:

Mame changed policy (all processed only by processor)

Hardware acceleration - support for further work on emulation of demanding systems (Viper, etc.) and may add graphical support for filtering, bilinear, etc.

Great
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Re: Latest version of MAME will use preliminary Vulkan suppo

Postby Abelardator2 » Thu Oct 31, 2019 1:51 am

How does Vulkan activate? I can't find it in video mode....
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Re: Latest version of MAME will use preliminary Vulkan suppo

Postby ferrarifan » Thu Oct 31, 2019 7:02 am

Abelardator2 wrote:How does Vulkan activate? I can't find it in video mode....
Here's the info for the latest version of MAME on there front page


News
MAME 0.215
30 Oct 2019
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.

Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.

We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.

You can read about everything that’s been updated in the whatsnew.txt file, or get the source and Windows binary packages from the download page.
Last edited by ferrarifan on Fri Nov 01, 2019 12:02 pm, edited 1 time in total.
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Re: Latest version of MAME will use preliminary Vulkan suppo

Postby Hydreigon233 » Thu Oct 31, 2019 6:37 pm

This is already interesting. Never thought I would see the day this would happen.
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Re: Latest version of MAME will use preliminary Vulkan suppo

Postby sonic32 » Thu Oct 31, 2019 11:15 pm

Abelardator2 wrote:How does Vulkan activate? I can't find it in video mode....



Mame Team has announced the addition (BGFX)Vulkan

We've updated bgfx, adding preliminary Vulkan support

1.Defauld game options
2.Video Mode - change to BGFX
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Re: Latest version of MAME will use preliminary Vulkan suppo

Postby Abelardator2 » Fri Nov 01, 2019 1:31 am

ferrarifan wrote:I just realized that the Vulkan Mode isn't there. I don't really know. I have to ask the MAMEDEVS.


:?
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Re: Latest version of MAME will use preliminary Vulkan suppo

Postby ferrarifan » Fri Nov 01, 2019 9:53 am

sonic32 wrote:
Abelardator2 wrote:How does Vulkan activate? I can't find it in video mode....



Mame Team has announced the addition (BGFX)Vulkan

We've updated bgfx, adding preliminary Vulkan support

1.Defauld game options
2.Video Mode - change to BGFX
Ok I got confused about adding Vulkan to the bgfx. I thought it would be standalone video shaders like opengl,D3D,etc.
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Re: Latest version of MAME will use preliminary Vulkan suppo

Postby anchounio » Wed Nov 06, 2019 2:02 am

All right.
Has anybody noticed any significant improvements on performance when using bgfx?
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