new shader suggestion

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new shader suggestion

Postby karadaniano » Fri Nov 11, 2011 10:50 pm

is it possible to make a shader that disables the fog? is it known that with the fog disabled the performance increases, and some graphic glitches would be corrected (the lost world for example).
we could experience with this tool until we have some news from the "whats new" page of supermodel.

it's just a suggestion, not an order ;)
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Re: new shader suggestion

Postby Bart » Sat Nov 12, 2011 12:19 pm

Check out this thread for instructions. Let me know if it improves performance. I haven't noticed any difference on my laptop. Fog is used in more places than you may realize, so this seemingly minor change will eliminate a number of subtle visual effects. For example, in Scud Race, sun and street light glare are rendered with fog, as is illumination of the car in tunnels.
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Re: new shader suggestion

Postby karadaniano » Sat Nov 12, 2011 6:37 pm

as i tought, with the fog disabled, the lost world looks very nice, here i atacch some snaps from the t-rex female stage

with fog
Image
Image
Image
Image

without fog
Image
Image
Image
Image


as we can see, until the fog is correctly emulated we can use this tool and have nice graphics in stages like this ;)

i will try with other games like virtua fighter 3 to see how it performs with the nofog shader
thx again bart for this new shader
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Re: new shader suggestion

Postby karadaniano » Sat Nov 12, 2011 7:15 pm

i recently tried scud race, the ancient ruins make use of the fog almost al the time (the waterfalls f.e)
i usually have fullspeed in scud race, just for minor slowdowns here and there, and some framedrops to 57 and also 56 fps, but allways fully playable,
but with the fog disabled i have 60 fps all the time also in the waterfalls.
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Re: new shader suggestion

Postby Bart » Sat Nov 12, 2011 7:36 pm

I think the fog in Lost World is probably correct (the distance may be a tad bit too near to the camera). In that sequence, the T. Rex is supposed to come at you from the fog. The error is that the background tile map layer is also supposed to be fogged out somehow. There is a "scroll fog" setting on the Real3D but there are some complications with it that I don't understand and as such do not emulate it yet. I'll play around with it in the future. I think the scene would look correct if the entire background was gray, basically.
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Re: new shader suggestion

Postby karadaniano » Sat Nov 12, 2011 7:44 pm

Bart wrote:I think the fog in Lost World is probably correct (the distance may be a tad bit too near to the camera). In that sequence, the T. Rex is supposed to come at you from the fog. The error is that the background tile map layer is also supposed to be fogged out somehow. There is a "scroll fog" setting on the Real3D but there are some complications with it that I don't understand and as such do not emulate it yet. I'll play around with it in the future. I think the scene would look correct if the entire background was gray, basically.


i think the fog is correct to, but looks to plane. look at this video from minute 5:06

http://www.youtube.com/watch?v=lCsDJ85VnUU
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Re: new shader suggestion

Postby Bart » Sat Nov 12, 2011 8:44 pm

Looks about the same to me. Look at the top of the trees. The transition between full fog and no fog looks to be at a similar distance. The major difference is that the 2D backdrop is not being modulated by the fog color in Supermodel.
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