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Re: The Official Supermodel Work-in-Progress Thread

PostPosted: Sun Feb 03, 2013 8:08 am
by RetroRepair
Sailorsat posted working binaries and source (though still considered "fake" and not submittable) of his model1 network efforts:

http://www.mameworld.info/ubbthreads/sh ... =5&o=&vc=1

Works very well 8-)

Re: The Official Supermodel Work-in-Progress Thread

PostPosted: Tue Feb 19, 2013 11:58 pm
by Boomslangnz
any chance a quick step by step how to get vr running over multiplayer?

i downloaded his file but im kinda lost

Re: The Official Supermodel Work-in-Progress Thread

PostPosted: Sat Feb 23, 2013 12:01 pm
by ginjirou
I just recently bought a beast of a PC that can finally not only run Supermodel3 v0.2a, but it runs like it's on crack now lol. It's an HP Envy which has a 64 bit 3.5 GHz hex core processor, 10 GB RAM and a good enough graphics card for Supermodel3. Now I guess I'm late to the party because there is a Supermodel3 0.3 WIP that it seems everyone else is playing with but me. Where can I get ahold of the WIP version to give it a try? I know we're not supposed to asked about release dates but can anyone tell me what percentage complete version 0.3 is and if it will be released this year? Having that will make up for the fact that there most likely never be a Nebula Model2 emulator1.1 release(I know that has to do with ElSemi and not Bart but I'm still sad).

Re: The Official Supermodel Work-in-Progress Thread

PostPosted: Sat Feb 23, 2013 1:58 pm
by orimarc
http://www.emucr.com/2012/09/supermodel-svn-r270.html

Last revision made public. Supermodel 0.3 WIP SVN revision 270.

Re: The Official Supermodel Work-in-Progress Thread

PostPosted: Sun Feb 24, 2013 1:25 am
by MDashK
Also I suggest you use Supermodel UI from:

http://www.fastools.com.ar/sui/

It's a great GUI that helps running and configuring Supermodel. =)

Re: The Official Supermodel Work-in-Progress Thread

PostPosted: Sun Feb 24, 2013 11:59 am
by ginjirou
Thanks for all the help. I will post a follow up to let you know how it runs. All it's gonna do is create even more anticipation for the final version of supermodel v 0.3 :D

Re: The Official Supermodel Work-in-Progress Thread

PostPosted: Sun Feb 24, 2013 12:37 pm
by ginjirou
Wow, I see significant improvements to the Virtua Fighter 3 games(which is why I acquired Supermodel) with Supermodel 0.3. The graphics geometry glitches are greatly reduced from version 0.2. Fighting Vipers 2 is nearly flawless now. I really can't wait for the completed version 0.3 now :D

Re: The Official Supermodel Work-in-Progress Thread

PostPosted: Wed Feb 27, 2013 5:13 am
by Outrunner
ginjirou wrote:I really can't wait for the completed version 0.3 now :D


We all can't wait for a better emulator, if we'll ever get one...

Re: The Official Supermodel Work-in-Progress Thread

PostPosted: Wed Feb 27, 2013 11:41 am
by AnimalBear
Outrunner wrote:
ginjirou wrote:I really can't wait for the completed version 0.3 now :D


We all can't wait for a better emulator, if we'll ever get one...


Yes we have. Just wait.

Re: The Official Supermodel Work-in-Progress Thread

PostPosted: Mon Mar 04, 2013 3:55 pm
by Wade007
Given that most of us are not very patient, and seek out the latest "work-in-progress" builds anyway from sources such as:
http://www.emucr.com/2012/09/supermodel-svn-r270.html

...perhaps Bart might consider creating a Beta sub-section to the Supermodel 3 - download page:
http://www.supermodel3.com/Download.html

The latest "Beta" or even "Alpha" build could be posted there with a clear disclaimer..."Use at your own risk, Alpha build, unstable...etc, etc".
Then when the "Beta" build get promoted to the stable build it gets moved up and a new Beta build it put in place for the "non-stable/testing" area.

At least that way all us fans can go to the Supermodel 3 website rather than other places looking for the latest build but it's still understood that a stable build it not available yet.
The .2a version would still be posted as the last official build. Does that make sense?

Just a friendly suggestion. As always, thanks so much for the wonderful time and skill put into this fantastic emulator!! Thanks Bart (and team)!!