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OSX problem

PostPosted: Sun Nov 04, 2012 9:37 am
by mo55sey
when loading a rom i get a open gl error
"Error: OpenGL 2.x does not appear to be present. Unable to proceed."

any ideas

Re: OSX problem

PostPosted: Sun Nov 04, 2012 5:58 pm
by Bart
Just as it says :) You probably have a very old graphics card. Try running 'supermodel -print-gl-info'. What does it say?

Re: OSX problem

PostPosted: Tue Nov 06, 2012 3:35 pm
by mo55sey
OpenGL information:

Vendor: Intel Inc.
Renderer: Intel GMA 950 OpenGL Engine
Version: 1.4 APPLE-7.4.1
Shading Language Version: 1.20
Maximum Vertex Array Size: 1048575 vertices
Maximum Texture Size: 2048 texels
Maximum Vertex Attributes: 16
Maximum Vertex Uniforms: 4096

Re: OSX problem

PostPosted: Tue Nov 06, 2012 6:02 pm
by Bart
Oh that's a weird one! It seems to me that the OpenGL information is populated incorrectly. Shading Language 1.20 support should imply OpenGL 2.1. Are you comfortable with compiling your own builds? I can give you instructions on which lines to comment out in the source code. Note that it may not be worthwhile because it's unlikely it will perform at acceptable frame rates with Intel graphics.

Re: OSX problem

PostPosted: Fri Nov 09, 2012 12:28 pm
by mo55sey
ill give it a go

Re: OSX problem

PostPosted: Tue Nov 13, 2012 8:35 am
by Arbee
Yeah, GMA 950 will almost certainly perform very poorly with Supermodel, especially in full screen.