Bart wrote:I haven't looked at it myself yet but try to make sure this isn't a problem caused by loading save states. If the music fix modifies a state variable in DSB.cpp that is loaded/saved, that could explain it.
I didn't used save states. Checked again with 32-bit compiled SVN500 with results:
- New NVRAM without unlocked cars - music is OK in attract mode, until full screen Sega Rally 2 logo will show. At that moment, volume will get quieter for few seconds and then different music will be played from one of channels until logo will disappear. Then music will be played normally again.
- NVRAM from
this post with country set to
EXPORT - two different tracks are played in attract mode at the same time.
- My "old" NVRAM with unlocked cars - same as above.
Spindizzi wrote:
Re,
Interresting!
Could someone post nvram with unlocked car or say to me how to unlock (cheat ?) please ?
++
I have enclosed NVRAM with unlocked cars and country code changed to EXPORT.
//EDITSpindizzi wrote:
Hi,
I have updated link of compiled .exe x32 and x64 on the previous posts, so download it again for the new test version
I tested with the nvram given by Shekel, and effectively, on the same register, differents commands appears
ST_GOTA0: not only 0x4f but also 0x4a and 0x53
ST_GOTB1: not only 0x4f but also 0x46 and 0x5d
but why ? savestate as you think ?
Question : are there different musics in practice mode ?
I'll Look tomorrow for that because evening here
++
Just checked and while problem is still present in attract mode, training Mountain course was fixed - thanks.
