G25 Not being recognised?

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G25 Not being recognised?

Postby joeblade » Sun Oct 30, 2011 6:29 am

So got myself a G25 this weekend and was looking foward to getting it up and running with supermodel.
Went into Groni's loader and went into Input/Config Inputs...started trying to set it up but everything I pressed on the g25 after I had tapped "return" to set didn't recognise any input from my g25??? :?
I then thought ok maybe it's because xbox controller was enabled....disabled that then back into config inputs but still no joy??

I know my g25 works because i've just setup model2 with it....

Im sure it's something really basic im doing....any ideas....

I have only tried to configure it within the loader at the mo.....

Cheers fellas
Joe
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Re: G25 Not being recognised?

Postby nikdd » Sun Oct 30, 2011 7:13 am

joeblade wrote:So got myself a G25 this weekend and was looking foward to getting it up and running with supermodel.
Went into Groni's loader and went into Input/Config Inputs...started trying to set it up but everything I pressed on the g25 after I had tapped "return" to set didn't recognise any input from my g25??? :?
I then thought ok maybe it's because xbox controller was enabled....disabled that then back into config inputs but still no joy??

I know my g25 works because i've just setup model2 with it....

Im sure it's something really basic im doing....any ideas....

I have only tried to configure it within the loader at the mo.....

Cheers fellas
Joe


Hi Joe,

The G25 should work fine with Supermodel, according to other users at least, so we should be able to get you up and running.

I don't know anything about Groni's loader but have you tried running Supermodel from the command line with -config-inputs? This should get you into the Supermodel input configuration screen. You can specify either the DirectInput (-input-system=dinput) or the XInput input system (-input-system=xinput) - both should work okay. Just don't use the SDL one otherwise you won't get any force feedback (although you can try it as a fallback if you really can't get the other two to work).

Once in the config screen, the first thing you should do is press 'i' to see what controllers Supermodel recognises. If you don't see the G25 listed then there is a problem outside of Supermodel that will need more diagnosis, so let us know how that goes first.

If you do see it in the list, then the main things to remember whilst configuring are 1) ensure that you keep the main SDL window as the foreground window and 2) make sure you calibrate the pedals first (by pressing 'b' on the config screen) as they may not be recognised without calibration if you have split axis mode selected in the Logitech control panel (rather than combined axis mode).

Good luck! Nik.
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Re: G25 Not being recognised?

Postby joeblade » Sun Oct 30, 2011 8:29 am

nikdd wrote:
joeblade wrote:So got myself a G25 this weekend and was looking foward to getting it up and running with supermodel.
Went into Groni's loader and went into Input/Config Inputs...started trying to set it up but everything I pressed on the g25 after I had tapped "return" to set didn't recognise any input from my g25??? :?
I then thought ok maybe it's because xbox controller was enabled....disabled that then back into config inputs but still no joy??

I know my g25 works because i've just setup model2 with it....

Im sure it's something really basic im doing....any ideas....

I have only tried to configure it within the loader at the mo.....

Cheers fellas
Joe


Hi Joe,

The G25 should work fine with Supermodel, according to other users at least, so we should be able to get you up and running.

I don't know anything about Groni's loader but have you tried running Supermodel from the command line with -config-inputs? This should get you into the Supermodel input configuration screen. You can specify either the DirectInput (-input-system=dinput) or the XInput input system (-input-system=xinput) - both should work okay. Just don't use the SDL one otherwise you won't get any force feedback (although you can try it as a fallback if you really can't get the other two to work).

Once in the config screen, the first thing you should do is press 'i' to see what controllers Supermodel recognises. If you don't see the G25 listed then there is a problem outside of Supermodel that will need more diagnosis, so let us know how that goes first.

If you do see it in the list, then the main things to remember whilst configuring are 1) ensure that you keep the main SDL window as the foreground window and 2) make sure you calibrate the pedals first (by pressing 'b' on the config screen) as they may not be recognised without calibration if you have split axis mode selected in the Logitech control panel (rather than combined axis mode).

Good luck! Nik.


Thanks nik, go it sorted in the end....all seems to be ok apart from a few hiccups...
Daytona2 BOTE, all working including feedback
Daytona2 PE, not sure if I was getting any feedback from this..
Scud Race, wheel tight but no actually feedback from anything
Sega Rally2, again no feedback, wheel loose
Lemans24, again no feedback and still can't get sequential to work in this game properly, only gets to gear 3 then stops??

At least I can play them with the wheel now!! :D
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Re: G25 Not being recognised?

Postby nikdd » Sun Oct 30, 2011 9:52 am

joeblade wrote:Thanks nik, go it sorted in the end....all seems to be ok apart from a few hiccups...
Daytona2 BOTE, all working including feedback
Daytona2 PE, not sure if I was getting any feedback from this..
Scud Race, wheel tight but no actually feedback from anything
Sega Rally2, again no feedback, wheel loose
Lemans24, again no feedback and still can't get sequential to work in this game properly, only gets to gear 3 then stops??

At least I can play them with the wheel now!! :D


Hi Joe, glad you got the wheel working :-)! Out of interest, what was causing the problem?

Regarding your missing feedback effects: if force feedback is working for Daytona 2 BOTE then there is no reason why it shouldn't work for Scud Race, Sega Rally 2 and Daytona 2 PE, unless:

1) you don't have the correct driveboard ROMs in your Scud, Rally and Daytona PE zip files. Do you see the "drive board initialising" message when starting any of these games? If not, then you are missing the appropriate ROM file. See Supermodel's README.txt for details of the exact ROMs you need,

2) you have a force feedback option in your Supermodel.ini file for these games that is either disabling the effects or setting their parameters too weak. Check the ini file and remove anything that you may have added previously to the game-specific config sections (ie sections with the same names as the game zip files). If you have never edited the ini file by hand though, then this won't be relevant,

3) you are loading a saved state for these games that was saved when you were running Supermodel without force feedback enabled. There is currently no way to get around this as the drive board needs to have gone through its initialisation procedure at game boot up in order for it to function properly in-game.

If none of the above apply and feedback is still not working then try entering the driveboard test menu on the service screens of the games. From here you should be able to test rolling the wheel left and right. The results of this should help us to pinpoint exactly where the problem is. 

Another thing you can try is changing the cabinet type from the service menu. While this makes no difference on my setup some users have reported this as being a necessary step.

LeMans (and Dirt Devils) do not have force feedback in Supermodel, so the missing effects in LeMans is to be expected. I don't know if the original cabinets had feedback nor if there are any dumps of their driveboard ROMs out there.  If they did have a driveboard then it may be possible to use the ROMs from Daytona or Scud Race instead of the original ones and this is something we can look at for the next release.

Hope that helps, Nik.
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Re: G25 Not being recognised?

Postby joeblade » Mon Oct 31, 2011 4:43 am

A Big Help Nik!!, as always i really appreciate you taking the time mate... 8-) ;)

I'll check the driveboard roms tonight...

P.S. Got back from Japan last week and found a Daytona2 PE to have a test on but no scud race! :cry: Looks like it's the cinema in croydon at some point then... :lol:
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Re: G25 Not being recognised?

Postby joeblade » Mon Oct 31, 2011 3:16 pm

Ok....quick update....checked my drive board files and they are correct!!

Daytona2 BOTE...Was working ok
Daytona2 PE....now working ok after adding same drive board rom as above!!
Scud Race....replaced existing drive board rom just to be on the safe side...comes up with drive board initialising on boot screen, but, very little to no feedback on this game?? Odd?? Should the effects be strong coz I can barely feel a thing??
Scud Race+....exactly the same as above
Sega Rally....replaced existing drive board rom just to be on the safe side but again, says drive board initialising on game but no feedback when you play it??? Can't get into test menu if I try it crashes on me??

Im gonna keep on this anyways and I still have the sequential shift prob in Lemans24 also....it won't go past 2nd gear with the paddle shifters or my shifter box?? :?
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Re: G25 Not being recognised?

Postby Bart » Mon Oct 31, 2011 4:14 pm

Le Mans only has two gears: down and up.

Since I don't have a wheel myself, I'm not sure about your force feedback problems, but there are various settings that can be set manually in the configuration file that control feedback effect strength. There have been a few threads about this topic here. Check the README.txt. The settings won't be present in the default Supermodel.ini and must be manually added. The current defaults are all listed in the README.
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Re: G25 Not being recognised?

Postby gm_matthew » Tue Nov 01, 2011 2:38 am

Le Mans 24 has a sequential gearstick; most cars in Le Mans 24 have 6 gears. While it should theoretically work by mapping appropriate buttons to 1st and 2nd gear, it doesn't because Supermodel holds the gear in place. For example, you can shift up once, but it won't let you shift up again without shifting down first (or shifting to neutral). While it is possible to play this way, it is pretty awkward.

There are two ways this could be fixed: adding an option to change to neutral whenever a gear button isn't being pressed, or giving Le Mans 24 a specific control scheme that includes the sequential gearstick. Either should be easy enough to implement.
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Re: G25 Not being recognised?

Postby joeblade » Tue Nov 01, 2011 3:53 am

gm_matthew wrote:Le Mans 24 has a sequential gearstick; most cars in Le Mans 24 have 6 gears. While it should theoretically work by mapping appropriate buttons to 1st and 2nd gear, it doesn't because Supermodel holds the gear in place. For example, you can shift up once, but it won't let you shift up again without shifting down first (or shifting to neutral). While it is possible to play this way, it is pretty awkward.

There are two ways this could be fixed: adding an option to change to neutral whenever a gear button isn't being pressed, or giving Le Mans 24 a specific control scheme that includes the sequential gearstick. Either should be easy enough to implement.


That's exactly the problem...it seems no one has actually played lemans properly otherwise they would have encountered this problem....

Thanks matthew... ;)

@ Bart....Yep I know I can start altering things manually and I'll check about these specific probs on the forum...im just surprised there's little to no resistance on scud race on default settings.....thanks..... :)
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Re: G25 Not being recognised?

Postby nikdd » Tue Nov 01, 2011 4:31 am

joeblade wrote:Yep I know I can start altering things manually and I'll check about these specific probs on the forum...im just surprised there's little to no resistance on scud race on default settings.....thanks..... :)


It's a bit difficult for us to supply default settings that would work well for everybody as each user's wheel is different, plus it depends on the particular settings they have chosen in their device driver (ie the settings in the Logitech control panel in your case). For example, the default settings in Supermodel all happen to work fine on my wheel.

Also, as has been mentioned in the other threads, Daytona 2, Scud Race and Sega Rally 2 all use their driveboards in different ways so settings that work well for one game might not be optimal for another one. There may be future work that can be done to improve this by simulating the boards at a higher level than is currently being done, we'll see...

Cheers, Nik.

PS Regarding your problem getting into Sega Rally 2's test menu - I think you have to wait until the game's attract mode starts playing before you can enter the menu without it crashing on you (or maybe it is the other way around and you have to do so before the game starts, I can't remember off the top of my head!). Anyway, have a play around and you should be able to reach the menu at some point. Also, Rally is unique amongst the feedback games in that you can also set the feedback strength from within the test menu, so either alter that to feel the effects more or adjust Supermodel's feedback parameters for srally2 as described in the README.txt.
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