Is Model 3 hardware 64-bit or 128-bit Graphics!

Discuss Supermodel and your favorite Model 3 games. Show off your latest threads, this is the place to see and be seen.
Forum rules
Keep it classy!

  • No ROM requests or links.
  • Do not ask to be a play tester.
  • Do not ask about release dates.
  • No drama!

Is Model 3 hardware 64-bit or 128-bit Graphics!

Postby SupremeTextures » Thu Oct 13, 2011 1:34 pm

Discuss
SupremeTextures
 
Posts: 39
Joined: Thu Sep 29, 2011 8:53 am

Re: Is Model 3 hardware 64-bit or 128-bit Graphics!

Postby GambitRogue777 » Thu Oct 13, 2011 4:42 pm

N64 (which is 64-bit) is low-powered compared to Model 3. Or at least that's what it seems.
Image Image Go, Bonnie, go!
User avatar
GambitRogue777
 
Posts: 73
Joined: Sat Oct 08, 2011 12:04 pm

Re: Is Model 3 hardware 64-bit or 128-bit Graphics!

Postby Bart » Thu Oct 13, 2011 4:59 pm

Bitness is pretty irrelevant. It's impossible to define how many "bits" a complex digital system "has". May have had an internal 64-bit bus. In other ways, it's a 32-bit device like everything else: the native addressable word size is 32-bit.
User avatar
Bart
Site Admin
 
Posts: 3086
Joined: Thu Sep 01, 2011 2:13 pm
Location: Reno, Nevada

Re: Is Model 3 hardware 64-bit or 128-bit Graphics!

Postby Nick1984 » Fri Oct 14, 2011 2:55 am

Considering the specs are slightly lower than Dreamcast but the games look as good I'd say Model 3 was 128 bit, Model 2 was 64 bit and Model 1/STV was 32 bit.
Image
User avatar
Nick1984
 
Posts: 62
Joined: Wed Oct 05, 2011 5:28 am
Location: UK

Re: Is Model 3 hardware 64-bit or 128-bit Graphics!

Postby gm_matthew » Fri Oct 14, 2011 7:46 am

It's no good guessing the number of bits of a system from its speed. As an example, the N64 famously has a 64-bit CPU, the NEC VR4300 (derived from the MIPS R4300i). Meanwhile, the original Xbox, which came 5 years later, has a modified 733MHz Pentium III, which is only 32-bit. The Xbox's CPU is considerably faster than the N64's CPU, despite having fewer bits.

For what it's worth, I've searched the internet and my best guess is that the Model 3's graphics hardware is 32-bit.
gm_matthew
 
Posts: 224
Joined: Fri Oct 07, 2011 7:29 am
Location: Bristol, UK

Re: Is Model 3 hardware 64-bit or 128-bit Graphics!

Postby Arbee » Sat Oct 15, 2011 2:23 pm

As Bart said, "bitness" is meaningless. The N64 had a 64-bit CPU, and so do the Xbox360 and PS3. But I don't think anyone's going to claim Modern Warfare 2 is "the same graphics" as Goldeneye.

And of course Supermodel itself is 32-bit in stock form ;-)
Arbee
 
Posts: 69
Joined: Sun Sep 25, 2011 6:41 pm

Re: Is Model 3 hardware 64-bit or 128-bit Graphics!

Postby SuperSZ » Sat Oct 15, 2011 6:30 pm

gm_matthew wrote:It's no good guessing the number of bits of a system from its speed. As an example, the N64 famously has a 64-bit CPU, the NEC VR4300 (derived from the MIPS R4300i). Meanwhile, the original Xbox, which came 5 years later, has a modified 733MHz Pentium III, which is only 32-bit. The Xbox's CPU is considerably faster than the N64's CPU, despite having fewer bits.

For what it's worth, I've searched the internet and my best guess is that the Model 3's graphics hardware is 32-bit.


Exactly. Just look at the Jaguar, which was 64 bits ... but compared to the N64 it was like comparing Atari 2600 vs SEGA Genesis graphics :P
User avatar
SuperSZ
 
Posts: 22
Joined: Sat Sep 24, 2011 9:17 pm

Re: Is Model 3 hardware 64-bit or 128-bit Graphics!

Postby karadaniano » Sat Oct 15, 2011 7:20 pm

gm_matthew wrote:It's no good guessing the number of bits of a system from its speed. As an example, the N64 famously has a 64-bit CPU, the NEC VR4300 (derived from the MIPS R4300i). Meanwhile, the original Xbox, which came 5 years later, has a modified 733MHz Pentium III, which is only 32-bit. The Xbox's CPU is considerably faster than the N64's CPU, despite having fewer bits.

For what it's worth, I've searched the internet and my best guess is that the Model 3's graphics hardware is 32-bit.

but the n64 used a cartrigde system that didnt let it give the best of the system. also for 10 mb games they look great
User avatar
karadaniano
 
Posts: 180
Joined: Sat Sep 24, 2011 10:35 pm
Location: Buenos Aires, Argentina

Re: Is Model 3 hardware 64-bit or 128-bit Graphics!

Postby Bart » Sat Oct 15, 2011 9:05 pm

SuperSZ wrote:Exactly. Just look at the Jaguar, which was 64 bits ... but compared to the N64 it was like comparing Atari 2600 vs SEGA Genesis graphics :P


Was the Jaguar 64-bit? Hard to say. The CPU certainly wasn't. "Bits" in this sense was a marketing invention, like "Blast Processing". It has a precise meaning in specific contexts, such as when describing the native word size of a processor architecture, but even then, internal and external data buses may be quite different and "bitness" isn't very useful for inferring relative performance. The venerable Motorola 68000, for example, was a true 32-bit architecture but often used a 16-bit bus (not sure about internal data paths), so it was often said to be a "16-bit processor". The 8086 through 80286, on the other hand, were truly 16-bit inside and out.

When applied to an entire system, the term loses all meaning. How would you define "bitness" for a system controlled by a CPU with a 32-bit architecture but a 16-bit external bus, supported by two special purpose DSPs with 64-bit ALUs on a 32-bit bus? That, IIRC, was the Jaguar.

FWIW, from the programmer's perspective, the Model 3 is basically a 32-bit machine. I'm sure that internally and externally, the graphics processors had wider buses, but even their native word size (as visible to the programmer) was 32-bit. They operate on 32-bit single precision floating point numbers, and integer vertex data and various control words are all 32 bits wide.
User avatar
Bart
Site Admin
 
Posts: 3086
Joined: Thu Sep 01, 2011 2:13 pm
Location: Reno, Nevada

Re: Is Model 3 hardware 64-bit or 128-bit Graphics!

Postby orimarc » Sun Oct 16, 2011 12:34 am

Bart wrote:When applied to an entire system, the term loses all meaning. How would you define "bitness" for a system controlled by a CPU with a 32-bit architecture but a 16-bit external bus, supported by two special purpose DSPs with 64-bit ALUs on a 32-bit bus? That, IIRC, was the Jaguar.


The English language has a word for that: clusterfuck. The Jaguar had a clusterfuck of bitness.
User avatar
orimarc
 
Posts: 115
Joined: Tue Sep 27, 2011 9:17 am


Return to The Catwalk

Who is online

Users browsing this forum: No registered users and 1 guest

cron