gm_matthew wrote:It's no good guessing the number of bits of a system from its speed. As an example, the N64 famously has a 64-bit CPU, the NEC VR4300 (derived from the MIPS R4300i). Meanwhile, the original Xbox, which came 5 years later, has a modified 733MHz Pentium III, which is only 32-bit. The Xbox's CPU is considerably faster than the N64's CPU, despite having fewer bits.
For what it's worth, I've searched the internet and my best guess is that the Model 3's graphics hardware is 32-bit.
gm_matthew wrote:It's no good guessing the number of bits of a system from its speed. As an example, the N64 famously has a 64-bit CPU, the NEC VR4300 (derived from the MIPS R4300i). Meanwhile, the original Xbox, which came 5 years later, has a modified 733MHz Pentium III, which is only 32-bit. The Xbox's CPU is considerably faster than the N64's CPU, despite having fewer bits.
For what it's worth, I've searched the internet and my best guess is that the Model 3's graphics hardware is 32-bit.
SuperSZ wrote:Exactly. Just look at the Jaguar, which was 64 bits ... but compared to the N64 it was like comparing Atari 2600 vs SEGA Genesis graphics
Bart wrote:When applied to an entire system, the term loses all meaning. How would you define "bitness" for a system controlled by a CPU with a 32-bit architecture but a 16-bit external bus, supported by two special purpose DSPs with 64-bit ALUs on a 32-bit bus? That, IIRC, was the Jaguar.
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