Tilegen

Technical discussion for those interested in Supermodel development and Model 3 reverse engineering. Prospective contributors welcome.
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Re: Tilegen

Postby Bart » Fri Sep 25, 2020 4:37 pm

I just tried this but it doesn't seem to fix Scud at all. Am I missing something? I inserted it on line 406 of Render2D.cpp...
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Re: Tilegen

Postby Ian » Fri Sep 25, 2020 5:01 pm

What clock speed you testing at? Was using 50. Because the value is written right where I do a buffer swap scroll values might end up in the same frame
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Re: Tilegen

Postby Bart » Fri Sep 25, 2020 6:28 pm

Same: 50.
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Re: Tilegen

Postby Ian » Sat Sep 26, 2020 1:51 pm

Should have been -8
But testing that broke the player selection screen in spike out:/ will test out some other possibilities
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Re: Tilegen

Postby Ian » Mon Oct 04, 2021 10:14 am

Ignoring scud

Does this have any negative effects on any games ?

uint16_t maskTest = 1 << (15-((pixelOffset+16)/32));

instead of

uint16_t maskTest = 1 << (15-((pixelOffset+0)/32));
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