The first new Model 3 program in 17 years?

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Re: The first new Model 3 program in 17 years?

Postby Vasiliy Familiya » Mon Dec 30, 2019 7:43 am

Is it possible to use Model 3 2D tilemap engine for displaying not a text only but also pictures at this stage?
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Re: The first new Model 3 program in 17 years?

Postby Bart » Tue Dec 31, 2019 6:31 pm

Vasiliy Familiya wrote:Is it possible to use Model 3 2D tilemap engine for displaying not a text only but also pictures at this stage?


Absolutely. You just have to define your own patterns and place them in pattern memory.
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Re: The first new Model 3 program in 17 years?

Postby Vasiliy Familiya » Tue Dec 31, 2019 8:08 pm

Bart wrote:
Vasiliy Familiya wrote:Is it possible to use Model 3 2D tilemap engine for displaying not a text only but also pictures at this stage?


Absolutely. You just have to define your own patterns and place them in pattern memory.


If any graphics converters for Model 3 tilemap engine exist?
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Re: The first new Model 3 program in 17 years?

Postby Bart » Fri Jan 03, 2020 11:56 pm

Vasiliy Familiya wrote:
Bart wrote:
Vasiliy Familiya wrote:Is it possible to use Model 3 2D tilemap engine for displaying not a text only but also pictures at this stage?


Absolutely. You just have to define your own patterns and place them in pattern memory.


If any graphics converters for Model 3 tilemap engine exist?


Nope. You have to code everything from zero. No tooling exists. The Model 3 test program I wrote from scratch in C, using gcc as a cross-compiler (which I had to compile myself on Windows, uphill in the snow), and the ROM patches I've written in assembly language, are the only Model 3 code that has been written *in the entire universe* since 1998.
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