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Error: OpenGL 2.x does not appear to be present

Posted:
Sun Sep 25, 2011 10:40 am
by terryhung
I have got a problem when running the game
Error: OpenGL 2.x does not appear to be present Unable to proceed
My graphic card is Nvidia GT430, I have updated my driver but it is still not working
I apprecaite if someone can tell me and solve my problem
Re: Error: OpenGL 2.x does not appear to be present

Posted:
Sun Sep 25, 2011 11:29 am
by Bart
That's unexpected on such a modern card. Are you sure you downloaded and installed the latest drivers? Copy and paste the error.log file that Supermodel produces.
Re: Error: OpenGL 2.x does not appear to be present

Posted:
Sun Sep 25, 2011 12:55 pm
by S3GAmodel
Glide drivers should be interpreted automagically by most modern graphics cards with their own default driver sets, so my advice would be to update your graphics card drivers, see links below.
Click for latest NVIDIA DriversClick for latest AMD/ATi DriversPlease report back with any error messages or hopefully a success story

-S3
Re: Error: OpenGL 2.x does not appear to be present

Posted:
Sun Sep 25, 2011 6:15 pm
by thunderbolt
How to check whether OpenGL 2.x is running properly ?
Re: Error: OpenGL 2.x does not appear to be present

Posted:
Sun Sep 25, 2011 6:15 pm
by thunderbolt
How to check whether OpenGL 2.x is running properly ?
Re: Error: OpenGL 2.x does not appear to be present

Posted:
Sun Sep 25, 2011 6:34 pm
by Bart
Run 'supermodel -print-gl-info'. This will let you know what version of OpenGL is supported by your drivers. Or, you can try running Supermodel (with a game) and then when it exits, look inside the error.log file for the same information (but you must have started Supermodel with a game in order for this output to be generated).
Re: Error: OpenGL 2.x does not appear to be present

Posted:
Sun Sep 25, 2011 6:39 pm
by thunderbolt
Thank you very much.
My OpenGL info is as below. Is it too weak to run the games ?
Shading Language Version: 1.20
Maximum Vertex Array Size: 2048 vertices
Maximum Texture Size: 16384 texels
Maximum Vertex Attributes: 16
Maximum Vertex Uniforms: 4096
Thanks again.
Re: Error: OpenGL 2.x does not appear to be present

Posted:
Sun Sep 25, 2011 6:55 pm
by Bart
That's fine. What is the OpenGL version number (the one line above these that you didn't include)? If you have shader language 1.2, then I assume it must be OpenGL 2.1.
Re: Error: OpenGL 2.x does not appear to be present

Posted:
Sun Sep 25, 2011 7:02 pm
by thunderbolt
Bart wrote:That's fine. What is the OpenGL version number (the one line above these that you didn't include)? If you have shader language 1.2, then I assume it must be OpenGL 2.1.
My OpenGL version: 2.1 ATI-1.6.36.
My CPU is an Intel i7.
However, I experienced severe frame drop in Spikeout Final Edition, especially when new bad guys (enemies) appearing in the screen and during scene transition. I do not know how to improve the performance of Spikeout Final Edition. Appreciate it if some experts can share your best settings for this game. Thank you.

Re: Error: OpenGL 2.x does not appear to be present

Posted:
Sun Sep 25, 2011 8:11 pm
by Bart
If Supermodel is running below 60 FPS (you can check this by running in a window and using -show-fps), then there's nothing you can really do to improve performance. Playing with the PowerPC changes the in-game "virtual" performance, which only translates to real performance if Supermodel is running at full speed. Otherwise, even though the games may be doing more work per frame, you'll still get poor performance due to the emulator itself being unable to "generate" the frames fast enough.