
- s.png (124.77 KiB) Viewed 316 times

- d.png (99.59 KiB) Viewed 316 times
In the past Bart steered me in the right direction, showing which files I should look at, when I wanted to disable texture filtering.
I always liked the untextured sega model 1 look, so I wanted to see how model 3 will look like this.
I know this is trivial for Ian and other programmers, but I'm not a programmer. (I replaced those xi and yi variables in the texture decode switch case, into x and y hoping that it will sample just one color).
Anyway what I wish to ask from Ian is that it would be difficult to implement a dominant color selection. What I mean is that when you have a texture, that texture will become a single colored texture(the color being the dominant color from the texture)