Light model (clamped vs unclamped) in Step 1.5 (continued)
I'll recycle some screenshot posted time ago when discussing the light model for step 1.5...
Left = Model 3, Right = Supermodel
The sky and road are luminous polygons while the walls are illuminated; both are fixed shaded.
To see how varying ambient light affects the luminous fixed shaded object look at these 2 frames from Abe's direct capture (ignore the half picture issue as the capture hw probably lost sync with source):
From one frame to the other the scene becomes brighter; dumping to console the relevant viewport light values we see that the ambient term changes.
For clamp vs unclamp just look here paying attention to the car shininess and the stoned road underneath, especially in relation to the wall on the left (Right = Model 3, Others = Supermodel):