Just confirming what I think we already know. It seems it was the timing change at r779 that broke the animation.
@ r778 it's working. (BTW, if you build r778 with the old 'NEW_FRAME_TIMING' defined, that breaks it too.)
I built the latest svn (r874) with the old timing functions/methods and the animation comes back.
Both the Maclaren & Dodge get their 'cute' car animations after 1 complete attract loop.
I think the biggest clue scud is happy with the old timing is the sun glare effect comes back. (In new3d mode anyway, I don't think legacy3d ever had glare.)
On beginner, at the end of the straight as you turn into the tunnel, and then come out of the tunnel, the glare moves across the screen. It's hard to see in the picture, it's quite effective in play.

- Attract glare & animation.jpg (97.05 KiB) Viewed 224 times

- In Game Glare.jpg (96.91 KiB) Viewed 224 times
What's amazing is how well scud plays using old or current timing given how different they are, but it does seem to prefer the old timing.